As far as balance and input lag are concerned the version we have now is a much, much better experience for me. The battle servers have made command lag almost a non-issue, and has made micro feel rewarding and great. Can't say the same for the beta. Perhaps if you had an amazing computer and connection it would run smoothly like in the video, but I think for the vast majority of people the game runs much better now than it did then.
Mate think about it - the beta we are seeing on these videos was before the beta open to everyone to play. we played the new version of the game not the one shown on the vidoe, the version that is the inferior version to the game shown
As soon as i played the beta of coh2 I knew something was wrong, it felt nothing like coh nothing at all.. the movements, the way squads died ect it was all wrong, and when watching those casts it all looks so similar - it didn't click to me fully until now
Watch any og the old casts, none of the issues we knwo are there, no one shot squad wipes, or random deaths, perfect retreats, vehicle movement is great and so is the depth to armour combat all the effects are different man its crazy
Look at http://www.youtube.com/watch?v=y7eN0Fol8Hw 44:30 thats all u need to know to see the game was much different, look at the way shocks and grens fight and the nade effects - different game
Before I watched the video, I was scoffing at your post thinking you were delusional, but after seeing some of combat play out in multiple scenes it really does look better.
I can't quite put my finger on specifically why it has changed visually, but it does look different. I feel like it sounds different too.
I know right? Im watching another cast from dane and when he moves his cursor its clearly the old vcoh cover system where the dots show u where your inf will position itself nothing like the one we have ( which is a bad copy of it)
Everything is different, but subtle, even the way the inf dies and doesnt bounce and how they fight on the move even *before the fix to make inf shoot 180 degrees..
Im calling it: There is no way that beta game and the game we have is the same - call me crazy but those first beta casts were playing a game on a egine that is much close to vcoh - you can see it in the physics, the cover system, the way units move and retreat as well as inf combat
what we have now is a game based off the DOW2 engine for whatever reason they must have changed it.. possibly due to the sega purchase or some sort of internal issues and they hoped no one would notice.
There is no way those changes are for the better and why would they turn off physics, effects, troop movement, and take out parts of the game which make it worse if they didn't have to.. the game in the videos is not only fast but reactive to player input and the game we get isn't.
Look at the craters and destruction of terrain, now theres only black marks on the ground but there they had craters which got bigger and deeper as more explosions went off.
yeah been watching frontline's beta cast the other day and was thinking the same. graphically game looked nicer in beta. my guess is they removed some of the details to gain overall performance.
Hmm possibly but its actually faster on here?
it looks to me more like its squad based health not per unit, and feels like there is side and rear armour not to mention all the different vehicle crits as well as better and faster graphics in this.. the performance actually seems much better on here- Units dont seem sluggish and the tank shots are completely different and much much faster
lol, I implore you to not make an ultimate guide on how to discern between different game engines or the like. The beta was not better, if anything I remember the depressing nature of blizzards stupidly slowing down your troops to a crawl, hilarity of 100% engine/main gun damage from rams and super OP mortars.
My most major gripe iirc was that tracers from small arms/hmgs were not as pronounced as vcoh, and explosions didn't seem as cool. So.. I disagree with all your points.
Glad u watched the video man - there is absolutely no way the game we got is anything even as close to what this version of the beta in the video is like - the shit u are talking about is balance, this got nothing to do with balance and everything to do with how the game runs, how units respond, how effects look and feel.
Ok so the only possible explanation is that they used a completely different game engine for the beta, this looks and feels like the old COH in a good way, all the vehicles and inf move beautifully and quickly and the effects look incredible - when compared with the game we have now its completely different.
If coh2 was anything like this then no one would be complaining.
just looked at some old beta footage... and the effects, terrain deformation, physics, inf combat and tank on tank combat actually looks and feels so much better in this then the final game.. I mean wtf did they actually go back and make the final game worse on purpose?