I thought I had read this thread somewhere before then I realised it was HS King, lol.
It had been concluded that the MP had been modified to allow better performance in matches, perhaps with introduction of battle servers it may be reverted. Did you have to make the thread again though? heh
I hope they can implement it now cos of battle servers i agree.
But its ok to constantly talk about balance? This is a way way bigger issue in my opinion.
This is the difference between a good game and a epic game |
God I miss company of heroes.
American, Wher, Brit or PE, win or lose - I had a big smile on my face all game.
Was it due to the chess like balance? Nope – I was never very competitive.
Perhaps it was due to the specific doctrines? Although they were great it’s not a deal breaker for me.
Perhaps it was due to the western from? I love the epic scale and the world changing battles of the east too, so it can’t be that.
Then what could it be? Why am I missing the original so much when we have a “new” game right here?
A Labour of Love
Well I love WW2 history, and the love, attention to detail and powerful visual and physical effects of the first game show me that the guys that made the original loved it too.
You can see the passion in every mortar strike and leaves a distinct mortar strike mark, every bit of ordinance that flies overhead and straight into a squad of riflemen as it sends pieces of them around the small village in western france.
You feel for your troops as a goliath’s unmissable squeaky track noise fires up near a group of your rangers, and you know it’s too late.
There it is.
Hundreds of pounds of high explosive detonate in a flash, you see a man’s legs fly one way his torso another as they hit a small house’s roof and bounce off, dirt gets thrown metres into the air and a huge smoking crater is left behind.
You know the original was a labour of love when you see a jeep hit a small hole in the ground, hard enough to rip off its small windshield which flies off to the side, just before an mg42 fires up and shreds it to pieces – and sends its driver and unlucky passenger to the other side of the road.
You could literally shoot of bit of side skits from tanks, mg gunners died and slowly slid out of the top of the tank and to the ground, 208mm rocket strikes decimated infantry and tanks alike.
I could go on for hours but I wont, as I have a point to make.
The Secret Missing Ingredient
You would think that COH2 would have millions of memorable moments like this, after all its a bigger war, has bigger guns, and the 2 of the most fearsome armies the world has ever seen are about to collide.
That’s what I thought at least when I first fired it up and launched into a game. After a few minutes I could tell all was not ok on the eastern front. At first I thought I had disabled all the physics by accident or am on some sort of low setting – I checked and checked again, game was maxed out.
But every time artillery struck, a grenade exploded or even the rail mounted arty hit – nothing happened. The little men simply fell to the ground and didn’t move a centimetre.
This is even more strange as the BETA actually had a lot more physics the final game did.
A word of Warning
Before we see the launch of new armies and new super units we need to see the detail back into a game, who wants a new super weapon if it has no effect on the environment or your enemies when you fire it?
You can image the destruction and power that would happen when 2 beasts like a tiger and IS2 go to war, except what you get is 2 blobs fighting firing fireballs at each other.
The soviet union was famous for its unworldly volume of heavy artillery fire, yet a single 105mm field howy is 10x more impressive in its sound, explosion and damage to ground and infantry then anything the soviet army musters in this game.
Distinct craters from different mution types which pock mark the map, and eventually turn it into the somme turn to smudges of black on the battlefield in COH2.
When I watch a game of COH to this day it’s like a top down god view of a small ww2 skirmish, when I do the same for COH2 it’s like I’m watching a cartoon – this needs to change.
With advanced pyshics and terrain destruction the map changes as you play, you can see where there is green and yellow cover just by looking at the crater – in a game where cover means more than it ever has before I think it would be wise to be able to tell if that black smudge is heavy, light or no cover.
Before we see the western Front again
I miss this sort of detail and visual power that the firs game had ( mind you its 8 years ago nwo) and with the launch of battle serves I see no reason why COH2 cant do the same or better.
Look this is my opinion I know a lot of people may not agree.
I think coh2 will never be as balanced or as chess like as COH was due to many things, resource system, capping, upkeep, how map points give muni and fuel ect ect
But I don’t really care - it can be a fantastic game.
It just needs that same level of detail, those same effects and we would already have a world class RTS on our hands.
Am I right? Am I wrong? What do you guys think?
PS. I am willing to pay 20 -30 dollars for an upgrade that brings back all the small details and phyics into COH2 if it is at least as good as it was in COH.
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Halp! I can't counter a KV8 with the following units;
Panzer IV
Panther V
Tiger
King Tiger
Brumbar
Pak-40
Cool reactionary reply - Just cos you can kill a unit doesn't mean its not OP. Im sorry but this tank has the speed of a panther, the armour of a tiger and the ability to wipe a retreating inf squad in a few seconds.
Who cares if your opponent can come up with ways to kill it. A single pz4 struggles to penetrate the armour let alone kill it - it can simply drive in and retreat out without fear.
There is no skill and no drawback to using it. People talk about brummbar but you need to tech for it and it no way is it an an effective infantry killer, its slow and cumbersome and reqiures smart micro to survive longer than a few minutes.
WIth high speed, high health, thick armour and completely ridiculous AI damage this thing is OP im sorry. Reduce at least one of those and it will start to be more balanced either that or a combination of some of those traits.
Even with half health and armour it would still be very useful, just no long be able to do lone tank rush that burns away half an army |
Didnt you read the K/D ratios of the Tiger or Elefant or are you blind?
They did not have dominance because for 1 german tank, there were like 13 russian tanks. That is imposible to win...
Statistics can be decieving.. germans destroyed hundreds of tanks in the first part of the war as the russians retreated and i doubt the figures are adjusted for this. I bet in later battles the kills very similar.
If tiger was so good why did they start making tiger 2 and king tiger after encountering russian tanks like the IS2?
Something may be highly engineered and still be worse than something more simple. the corvette ZR1 has basic engine and suspension but it will thrash ferarris 4 times its price around a race track..
Look I like german tanks.. the panther is just sweet looking but i can admit that the soviets had better tanks.
Look at modern tanks do they look more like german vehicles such as tiger or panzer or more like the russian t models and is2.. yeh i though so.
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Then let me quote Nouns post from official forums:
While we do our best to be historically authentic we also want to make a fun game. So while we use historical information to design the game things won't always be 100% accurate otherwise it would not be fun to play. If the Germans lost the majority of games, because it was historically authentic, then that would not be good game design.
We do our best to keep all armies interesting to play, and with equal chance of achieving victory.
and my response is goliath, 105 howy, 208mm rocket barrage, hummel satchel charge from vxoh.. lools and feels amazing and does a great job of being fun andrealistic.. this game Iis now 8 years old so no excuse what so ever |
bring back proper physics to all weapons especially large ordinance. . man the 105 from coh looks and feels better than any arty in coh 2 even though its 1/2 size of the soviet 205mm.. bring back physics and attention to detail |
For me, all weapons in the game, doo a "little funny shot"...
Need more damage (from infantry to tanks) and explosions (bombs, off map artillery, etc)!
Perfectnexample:
Gustav (rail artillery)...
Look the explosion on youtube, and see in the game...
Put 500muni, but make it more real! Please relic!
EA GAMES BATTLEFIELD NOOOOOO!!!!!!!![/quo
I agree. they need to bring proper physics back to the explosions in the game. the railway art should absolutely decimate infantry and vehicles and blow them half way across the screen] |
Hey guys while I know there was some amazing tiger ages it doesnt cover the fact that the tiger and panther has serious reliability issues, or that the isu152 or is2 could one shot them just as easily.
There is a lot of inof and love for german vehicles cos they look cool and whermacht has a great militaristic aura to it but realistically their tanks were no better if not straight up worse than late war soviet ones.
At the end of the day, tanks like the tiger and panther did not have the sort of dominance in the east then they did in the west and the game should reflect that.
As for 1/2 the damage taken, I guess I mean it should be closer to vcoh with vehicle health - i like how tanks are a bit tougher in coh2 but I think its too much, all vehicles need to get a health reduction cos say a pz4 vs KV tank takes like 1 minute of firing..
EDIT: ALso i mention that the panther would be "pound for pound" the best tank in the game - for its price/ damage and health and that tanks like the IS2 would just be better than the german heavies ( stats wise) but the tiger for exampels they could easily take it on if good tactics are used. So basically tank battles are not just stat based but strategy based too |
My take on the new upcoming vehicle patch:
The gist of it is Soviets should have better end game tanks than the germans as they had better tanks in the war. This isn't western front where german Armour reigned supreme, the soviets had better tanks mid and late war one that would demolish a tiger or panther tanks such as the IS2 and ISU152.
- First off at guns need to be re worked – hold fire ability for starters, better vehicle targeting and faster lateral transverse speed – to be able to always track a moving vehicle instead of playing catch up. At guns have to become viable to destroy Heavy tanks such as the IS2 ( having between 2-3 should be more than enough to keep one at bay if used propely)
- One shot kill issue – this should be minimized, 1 shot squad wipes are not good for the game and isu and is2 do it on the regular, even on retreat.
- Tanks need to take about 1/2 the shots to die than they currently do - a king tiger could be annihilated by 2 at guns ( using AP rounds) in less time than it usually takes to kill a su 85 with a panther. The tank feel like big damage sponges and its terrible.
Im sick of the absolutely basic way tank battles play out in coh 2. Its 2 lumps going head to head and the “better” tank always wins. What that means is each tank taking 15 shots and the one with more hp wins, manoeuvring, flanking, attacking from rear, hiding behind buildings or cover, reverse and forward acceleration and side and rear armour stats mean nothing.
This needs to be changed – I want to see tanks that are technically worse get the upper hand if used wisely – this means hitboxes need to come back, proper rear and side armour stats need to come back, different forward and reverse speeds need to be implemented as well as different penetration at distance.
Similar to the way how pios can now beat cons if used properly id like to see t34s take on pz4 and win considerably if you outplay your opponent.
Its undeniable that ost has the infantry advantage – and I think soviets should have the end game heavy armour advantage ( doctrinal with the IS2, KV2, ISU152 ect) the tiger was not the best tank of the war – maybe on the western front but in the east russian armour ruled supreme by the later stages of the war)
- IS2: should be the best tank in the game – it should consistently beat the tiger in a 1 v 1 situation, should have better front armour, more damage, more health and slightly higher speed – its rear and side armour can be less than the tiger tho to give it some weaknesses.
- Isu 152 should be able to beat up enemy tanks and aenemy infantry – but you need to cycle between HE and armour piercing rounds with a significant but not over thetop delay – this will stop you just parking it and taking out the whole ostheer force.
- T34: should be a viable AI tank and not bad AT tank ( when used correctly) iat close range it should have high enough pen to soundly beat pz4 in a 1 v 1 if gets a superior position ( ie attack from the rear or sides)
- T34/85 should beat pz4 in a head to head but not the panther in a 1 v 1 unless It attacks from the rear or side.
- Pz4 should be a superior mid game tank to anything soviets can bring out at the time (t34 or su76) and will soundly beat su85 if attack from side or rear.
- Panther: This tank should still be a menace – its fast, well armoured and packs a serious AT punch – the machine guns should do less damage to inf though as it should not be a solid infantry killer, and its front armour should be very good – side and rear armour should be weak ready to be exploited buy at guns and well place tank hunters. Its job would be to out manoeuvre and destroy enemy armour and would be proably one of the best pound of pound tanks in the game ( price, front armour strength and AT capability) but with much more weakness on side and rear than it has now and would be more vulnerable to infantry if unsupported.
SU85: still too many advantages in my book – needs to have weak side and rear armour be properly punished for over extending – should have great AT punch and solid front armour.
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Su76: should accelerate forward and reverse faster and be more maeuverable as well as have good sight radius ( open topped) this will enable it to get into flanking ambush positions against enemy armour and rain down arty on infantry and get out of immediate danger due to speed. It should have same damage as su85 but lower penetration over med range but remain weak armour and
low hp
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AT nades and faust should be directional and do more damage accordingly to where they hit (side front rear) like in COH.
- Stug should be better against inf and against tanks ( to be a dependable AI and AT platform if used well) and a bit tougher from the front - the side and rear armor should be pretty low to allow it to be outflanked and destroyed with ease if unsupported. This would mean stug could form the base of any ost force if it needed to but would not be used to spearhead a assault. on a 1 v 1 head to head should just about lose to a su85 ( but would be worse due to less AT damage and less range) but be a great all rounder
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Ostwind: Is good as is - I think it could do with some more sight range due to being open topped.
- KV8 - Flame and or health need to be nerfed. If its damage is going to remain the same it needs 40% health reduction it simply takes way too much to be destroyed. If not then increase the chance for engine critical by a big margin due to fuel tanks.
- t70 I think it should have the fire rate and reload time similar to the m8 scout car, it does good damage but i think its a bit off with the ROF and reload - this way would create a new and better way to use it.
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Sounds like a good idea to me soviet need more dependable infantry |