I did some measuring, and side by side playing CoH1 and CoH2 on my dual monitor setup. The camera is the same distance as CoH1 in almost every case.
The only time this changes is if sections of the map are higher or lower. I think the camera tilt may be different though.
The reason why people think the camera is closer is that the weapon ranges on all the cannon type weapons have been drastically increased. While I was initially happy with the change, I do think it has led to some problems. I don't think drawing the camera even further back is going to fix that.
Also, there's a lot of things I like about CoH2 over CoH1, but the engine isn't one of them. Take off the rose colored glasses and CoH1 was still a good game, but it wasn't some chess-like zen game. It was just a good game with its own balance scheme, much like CoH2 is its own balance scheme.
Have a look at the size of infantry in both games, in vcoh they are tiny and you get to see a much larger portion of the map. In coh 2 it seems like you are looking through a keyhole, this really frustrates and stops a lot of possible attack avenues.
Im not talking about the balance issues - they can and will be ironed out, Im talking about how the game works/feels to play. The input from vcoh was so fast and crisp that you could get your guys to do anything you wanted basically any time in coh2 its so sluggish even with the fix.
Like KingAnj said the retreat button in vcoh was like a tactical choice which your men followed near instantly , sure there was times they got wiped out but thats part of the game, in coh2 they sometimes sit there fore 3-5 seconds milling about.
For anyone who doubts it please watch that video the game is a bit one sided but it shows you everything you need to know. Look how beautifully and fluidly the infantry move around and follow commands, space out and bunch up when needed, look at the fantastic physics which effects everything in the game ( at one point a rocket even flies through a hole in the side of the enemies HQ and kills some pios on the other side) as a side note look how great the effects look.
Now ifyou are going to make a sequel to a game why change the basic mechanics of the game for worse? Why make the bread and butter of the game inferior to the first game?
I mean coh2 has some awesome stuff and in many cases it is much better but why make the units move so poorly and slowly, delay their reactions and change the perspective size / ratio to make it into a completely different game style?