I relied on them as my only RELIABLE close/mid range infantry. Never built more than one extra squad aside from the starting squad.
That's the overall problem though, the Axis as a whole don't have any strong or reliable mid/close range squads to deal with the Allies in mid/close range combat. Fallschirmjaeger are far too frail outside of cover to do that job. Panzergrenadiers are... well have been pathetic for quite some time. Sturmpioneers were doing that job well in spades up until this recent nerf to them.
Jaeger Light Infantry were okay but without grenades never truly shined...
So tell me what exactly should Axis use for mid/close quarters?
JLI now chew nails and spit napalm. These guys can cut down even Shocks with ease if they can get a modicum of support to wound them first. for 300 MP they are one hell of a powerful squad, and they got grenades besides now.
Falls are a bit overpriced, but IMO units coming from buildings should have a price bump, it's other similar infantry that are underpriced.
PGrens, now you're just dead wrong. The patch gave them a hefty buff and they can now stand toe to toe with almost anything save Shocks and 1919 rifles/paras.
You also still have Obers, who rape anything at all ranges. You still have Panzerfusiliers who are still great at all ranges. All the units I cited also have grenades whi allow them to equalize a close range fight.
And finally, Sturmpios are perfect where they are. I still use them, they still beat anything early game short of stationary rifles in cover 1v1. Used in tandem with the reliable Volks (dat vet, dat grenade) and the buffed Kubel (which is now a bit of a monster), you simply cannot say that OKW has a poor early game. Even moreso if they can get their hands on a measly 55 fuel to get out the now
very powerful flak HT which acts like a super MG of massive area denial goodness.