Give me the name of one unit in coh2 that still isn't good at vet 3? The benefits of veterancy in this game are astronomical; I've even seen a vet 3 German scout car charge up to a t34 and win.
If you're playing Germans and struggling to counter non HTD conscripts than you're being clearly outplayed. I mean most Germans barely even build the MG42 anymore as they'd rather just counter conscripts with grenadiers followed by a tech to a flame ht. I do agree though that HTD needs to be looked into and maybe given a munition cost but in exchange made less susceptible to rifle grenades.
If you let your HtD conscripts get riflenaded, it's your fault. Learn not to rely on it every fight against competent player.
My point was that I manage to keep them alive and give them enough kills for them to gain that veterancy and stay useful, as cappers, as mergers, as tank disablers, as flankers and as additional rifles to point at Hans. Conscripts are perfctly balanced and do not need any change, save maybe buffing their rifle damage if all the rifles in the game get the same buff; I feel rifles in general do not hit hard enough. But that's not an exclusive Soviet problem.
If the german player goes grenspam with a FHT, punish him with T2. Maxims suppress grens, At gun + At nades to at least keep the HT at bay, then Guards to destroy it and stand up to the grenadiers if they get a DP-28, followed by whichever tier suits the situation. Conscripts are not supposed to tackle every single situation in the game by themselves. Personally I usually build 3, saving the MP for a T1 ot T2 unit. 4 conscripts leave you too open to a fast German T2. Doesn't mean they're not useful.