so you need 720mp to fight off a 240mp unit with 60ammo upgrade?
That doesn't work because unlike coh1 you don't have low cost engineers that can help u cap and retreat like you do with PE. If you follow this strategy they will have map control. Especially so if they have 4 gren squads for example.
If you micro your sniper, it will inflict far more than its price in MP damage, without the opponent being able to retaliate. So yes, it's very much worth it.
Well, I do it and it works. Ooorah means they either have to follow you and abandon their ground, or hold it and let you cap. On some maps (Langreskaya especially) it's easy to run straight to their cutoff. The sniper arrives soon anyway, and once he's their its open season. |
Snipers + elite infantry. Shock troops work best, but Guards with DPs can usually handle a LMG gren squad, and even PGrens if they can get a grenade out, and they can be useful vs scout cars too. Snipers are the great equalizer, cutting down on their firepower and inflicting massive MP bleed per shot. If I see 3 or more grens, I always get a sniper. Don't bother with clown car shenanigans, if you micro them well snipers can last the game. Conscripts just don't cut it against Axis infantry. Then usually T4 for SU-85s in prevision of the inevitable tanks.
Other things that work are Maxims, but I find that they get too vulnerable to riflenades as Grens gain vet. They do allow for AT guns, opening the way for T3 and a T70/T-34. But I prefer snipers myself.
Very early game, simply avoid LMG grens. Cap around them until your sniper can kill them; thanks to Ooorah, he's pretty much forced to give up his map control. |
I don't know about COH AT guns having less survivability, I'd trade that extra man on my PaK for a cloak in a heartbeat. And I'd rather have AP rounds that can put a dent into anything than a barrage that is rather easily dodged. But of course, different games, different units. Still, the accuracy meant that they were proper glass cannons. Now they are in a weird spot where they have too many men to be fragile, but not enough accuracy/ROF to be real threats. They're kinda useful as deterrents but unless your opponent is a complete noob you will never kill a tank with AT guns, and I find T-34 unsufficient as a finishing unit; their penetration/damage is too low to reliably destroy P4s/StuGs even when they're crippled if they have a modicum of support, as they need to flank and get close. It should really get 120 dmg and + 10-15 penetration, along with a ram nerf. The best thing with the SU-85 is that it can finish off its prey. Too easily, as it's OP, but still. |
Both exaggerating.
Any turreted tank that gets near enough to an AT gun can circlestrafe it to death (which is fine. An ZiS gun backed with AT nades is more than capable of dealing with a P-IV), the AT guns are generally reasonably accurate right now (except vs. T-70s... I had one just sitting in a PAK-43's arc earlier dodging everything).
The Ostwind is a hard AI vehicle with pretty lousy AT. If you're against an Ostwind, you need to support an AT gun, preferably with armour. That's not really an indictment of AT guns.
The main thing with the ZiS is aside from the very solid barrage that the 6 crewmen and merge make you far more capable of keeping it alive, retreating with it intact and gaining vet with it than the PAK against the Soviet T3.
Which is why I want it brought down to 4 men, with an accuracy increase. The PaK shuld also get it; I find that it's just not punishing enough to get your tanks into an AT gun's field of fire right now. They miss too much, especially at long range.
As for Ostwinds, you mean you need SU-85s. ''lousy'' AT or not, it still owns the T70 and can almost reliably pen the T-34. Said T-34s cannot kill them fast enough; there's always the ram option of course, but short of using that risky ability you have very little that can actually kill T3 tanks short of the overpowered SU-85. That's a big problem with Soviets right now; SU-85s + guards + snipers is OP, but deviate from that and you have gaping holes in your tech, because only the SU-85 can reliably engage enemy armor. AT guns get decrewed easily and are too innacurate, mines rely on luck, Guards cant pen, T-34 might as well not exist against tanks if it doesn't ram. I've had several Ostwinds waltz into the range of two AT guns and decrew them both after dodging 2-3 shots while my Conscripts were busy stemming the tide of the grenspam. I've had T-70s do similar things. It infuriates me, as in VCOH any tank save a doctrinal heavy that attacked 2 AT guns without flanking was turned into scrap in short order. In this game half the tanks can laugh at their presence if they don't have heavy support. |
The last thing the Zis needs is a buff. Jesus those things rip me to shreds all the time. They're worse than the US AT guns from COH1. Especially with the frankly ridiculous accuracy of tanks. In a 1v1 the Zis will win every time, even if you flank it.
wat. It has pathetic accuracy and a Tiger can circle starfe it if it comes close. It should get an accuracy buff, in exchange for losing 2 men. Any tank that stays inside an anti-tank gun's firing line should by all rights be ripped to shreds. Currently you can simply waltz an Ostwind to it, it'll get 1 shot off (if it even hits) then die.
T-34 do indeed need an AV buff. I dunno if the ram nerf is sufficient, by personally I won't be satisfied until this stupid ability is removed.
Also, nothing for StuGs? Wher T4? Penal squads don't need a build time decrease, they need not to die as fast as conscripts for 1.5x the price while having less versatility.
Buffing the 120mm mortar? Why would you? It's innacurrate but very powerful, that's kind of the point. The 81mm one does need some love however. |
176th Soviets?
but only 300something Germans. Gotta step up my game.
I am curious to know how many people there are in the 1v1 ladder. Beyond the people with 1 or 2 games I mean. |
I've never had a problem in winter maps. Maybe a slight FPS tank during blizzards, but I've never had anyone DC or other such nonsense. If your computer can handle summer maps, it should handle blizzards; otherwise, maybe it's just time to upgrade.
I do agree blizzards should be rarer in 1v1 automatch. But making them non-existent would be a mistake IMO, they're part of the game and useful if you know how to deal with them. |
FYI 66 Range on a Tank Destroyer with that speed & devastation is not ok.
Basically this. We can make all the mental gysmnastics we want about how you can maybe kill it if you flank it with your entire army while having a friend stangle the other player IRL, it remains that the unit just plain overperforms for its cost. |
I've found that every grenade in the game is quite RNG prone. Sometimes Guards nade will leave a PGren squad to 1 man; other times their health bar will hardly budge even if it seems like they just ate their own weight in shrapnel. Bundled nades are even worse, causing either squadwipes or light coughs. Molotovs can sometimes kill 1-2 men outright, other times Grens will let themselves be cooked for 5-6 seconds like they were Terminators or something. Riflenades get the worst of it, sometimes being deadly, yet I swear I once saw a Maxim's health go up when they catched a facefull of one.
Grenades in general should be made more reliable methinks, as they were in COH1, albeit I am an absolute novice as to the techno-jargon that would be required for such a fix. |
Ostwinds should definitely have their penetration reduced by a lot, whenever that's realistic or not. A dedicated AI tank being able to damage medium tanks is silly.
What the T-34 needs is survivability and firepower. I could accept its low pen if it got more armor or HPs along with a damage increase to 120. That way it would rightfully lose to a P4 but would be able to dish out some hurt if it managed to flank, and would have a shot at taking on an unsupported StuG. More armor means it doesn't die to a sneeze. Relic have ruled out an upgun, fine, but that means a pretty big buff to the T-34. Because the metagame of SU-85 spam is getting stale already. |