Its not the same gun.The KV-2 gun is a short barreled gun(like brummbar) and ISU-152 gun is longer barreled.
As far as effectiveness in game goes, the kv-2 acts similar to a close range, turreted isu-152. Meaning it does significant damage to armor,but don't expect to take on a tiger. It has a very long reload time. |
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Patch notes for the Turning point patch are up! Feel free to discuss. |
I think the idea of comparing this with Call of Duty or Battlefield is a bit off the mark. We're really looking at games as a service more than a title that gets a new full priced game every year or two. We're not going to drop a $70 CoH 3 next year. We intend to support CoH 2 for the long term, even more effectively than we did with the original.
We know that some people don't like DLC, and sometimes that's a fair opinion to have. But what items like the Commanders allow us to do is offer a greater level of support to the base game than we'd have been able to in the past. Free content like new maps, the World Builder and features like Steam Chat lobbies are all built off of support from the DLC. The Turning Point Update is a huge free update to the game, and there's content in there that would not exist if it weren't for paid DLC.
CoH2 was a full game on release, nothing was held back from it. It had as robust a single player campaign as the first, a multiplayer mode like the first and an entire new play experience with Theater of War which lets players play pre-set AI battles and co-op.
We have a long roadmap for the game, and we hope you guys will stick around. There's no need to buy all of the DLC, we don't expect everyone to. Just like we designed the original expansion packs for CoH to be useable if you didn't have the base game and for players who didn't buy the expansion packs to be able to play against those that did, we're dedicated to making sure everyone has a great experience no matter what version of the game or what additional content they may have.
We hope you like the game, we've got really great plans for it.
This is what I assumed the business model was from the start. My question is why didn't you just stick with the free-to-play model that was started with COHO. F2P games have shown they could could be well profitable and people would be more forgiving of the constant DLC. The loss of initial sales could have been easily covered by the influx of players that would buy more content. Many people just aren't willing to put down an initial 60 bucks just to get into what's essentially a F2P game and it ends up ruining the franchise name making it look like you are being greedy. |
all infantry recieve modifiers when theyre suppressed. that includes mg teams. suppressed infantry have -2 posture speed, 4x the cooldown, 4x the reload, and 1/4 of the accuracy. thats why the time it takes to suppress and pin goes up when an mg get suppressed.
Well i guess i didn't know that. I always assumed they shot so slow because they kept crawling around like idiots instead of firing. |
the mg42 pins between .7-1 second faster. however, the maxim suppresses .6-1.4 seconds faster. the mg42 will be suppressed first, which then slows its rate of pinning the maxim by a large amount. i dont feel like doing the math, but im fairly certain that maxim will pin faster.
the courier is right though, the maxim cant walk into the mg42s arc to kill and suppress it like it used to. if they start firing at the same time, maxim wins.
Unless You know something the patchnotes never told us, there is no modifiers added to HMGs when suppressed except the movement decrease. The modifiers don't take place until a squad gets pinned.
The only benefit I can see the maxim having is that it's quick set up might allow it to go into the arc and start firing before the mg42 finishes turning to fire back. |
If anybody has played Elite troops doctrine please chime in about the Tiger Ace: Is the income really completely halted or is it just reset to zero?
And the Tiger Ace, what makes it different from the normal tiger?
Beta players can't talk about it, but I think there is supposed to be a stream tomorrow. You will find out then. |
As far as I can tell, a Maxim can still setup and kill an already setup MG42,or alteast very nearly.
Ill see if I can find someone to test this with me to provide evidence.
Overall I dont think Mg42 are performing well enough in their defensive role.
The only time a maxim can beat an mg42 is when the mg is already firing at something else first. Otherwise the mg42 should win due to its faster pinning.
An odd thing that I have noticed about the Maxim though is due to the way the model is, with the gun being a little ahead of the soldier firing rather then being part of the model like the mg42, it has a very slightly larger range. So there is a small area where a maxim can fire at an mg42 without the mg42 firing back since the maxim squad is still out of range. It would be hard as hell to exploit this though and only happened to me once by accident. |
FOR FUCKS SHAKE just had a game where a luckyt at nade frontally penetrated my tiger which was lost to fucking at guns , , WITH NO FUCKING DEFLECTIONS , what is this shit ,its the 3rd game in a fucking row where conscripts and t34s get lucky frontal penetrations against tigers , first they take out all of ostheers indirect fire and then they give soviet weapon teams 6 man crews give soviet atg indirect fire same cost and same damage as the ostheer ones , and you cant flank 2 atgs 2 maxims cons and schocks for no fucking reason especially in the late game after many squands getting 1shotted , by all that shit , srsly , as ostheer i fyou dont finish the game under 30 mins your essentially defeated
Did you just say soviet at guns do the same damage as paks, because that's just not true. Paks fire significantly faster. |
Hopefully I'm not the only one who doesn't see the massive flaws in these doctrines. Let's start off with the soviet one, why would they place repair station and auto-repair in the same doctrine. Doesn't that seem a bit redundant and unnecessary.
I agree somewhat but the entire doctrine seems to support using mass t34s as your army. Giving you two ways of repairing them means you can more easily keep them on the field.
They shouldn't have put the KV-8, whats the point of calling it in, yes it's a infantry-killer but the KV-2 can kill infantry effectively as well and the KV-2 can kill tanks. I don't see the point of using KV-8 and auto repair or station repair (together/ both at the same time).
KV-2 is pretty expensive and is probably the out of place one in this doctrine. The KV-8 can be pretty good support for your 4-5 T34s as it can easily clear out the paks and schreks quickly and make way for your horde, and due to the lack of infantry from low manpower you can't really just play normally and wait for it.
Lastly Soviet Industry, seems good on paper, but your going to spend your fuel on KV-2s, which is a call in units the decreased build time doesn't really matter. Also after this patch, the player can build t1 and t2 much faster anyways. No one will use this doctrine after a week, just like the other previous paid soviet ones.
The Soviet industry isn't really there for the quick buildings(though they are useful). The entire doctrine is supposed to be used to churn out massive numbers of T34s quickly.
Watch the stream and look how he uses it.
On the other hand, the German one seems really good. I'm hoping that the stun grenade will cost a lot of munitions. Panzer Tactician, is really annoying but at-least it got a price increase. I feel that G43s are insignificant, LMG42s are good enough.
I'm guessing the stun grenades will be a good way of stunning squads tying to flank your mg and whatnot.
What really worries me is the buy your veterancy, hopefully they significantly tested this in the beta build. Also I just remembered that they are completely changing veterancy. What they should've done instead is to have add squad leader, which will improve the squad a little bit (not a bump in vet) but also the squad leader will have a diverse weapon. For example, the squad leader of a gren squad would have a mp44. Just like vCoh
I agree with you here. Purchasable vet is really annoying, but it least it won't effect all of the units of that type like vCOH.
I can see the Tiger Ace being overpowered and broken, especially in 1 vs 1. But we will deal with it like how we dealt with the king tiger or for the release/beta vCoh players the "orginal tiger ace" in terror tactics before they replaced it with the king tiger.
I think we should actually try it out before we start calling things broken.
Also the 2 free doctrines that they are giving us look like complete crap and no one will ever use them. Yes tank traps are nice but they should be a stock structure not a doctrinal structure. These doctrines were badly designed, have fun floating your munitions.
I still use counter attack tactics constantly. It's a great doctrine, they just don't have a cheese unit that can be exploited like the german ones.
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I agree, they should!!
And they do!
I have never seen a guard squad beat a pgren, atleast not at close range. |