Good points. And the value you can expect to get from such a cheap unit.
I don't think it's fair to expect it to perform anything like a Puma for the 5 fuel adjustment or what not that was suggested elsewhere.
I still prefer the 221 to the M3 as it is today.
No one is asking for it to be the puma, a simple hp buff would get the trick done. Of course it's price should also be raised to coincide. The price is perfectly fine for what we get at the moment, the problem is that it's stats don't really fit into a niche very well to consider consistant use. I think the SU-76 suffers from the same problem too. |
Thread: Guard30 Dec 2013, 05:50 AM
Back off
The Soviet Fanboys are here.
Have you made a post yet that doesn't include the word fanboy? |
Yikes thats an exploit. That should be fixed...
No it's just the way they programmed infantry speeds. All the other debuffs still apply and it only lasts for the normal oorah duration. Oorah essentially give +1 speed stance buff and the debuff gives -1. So using oorah just puts the squad back at 0 for a while. Units at +1 speed don't fire which is why the units under for mother russia also don't fire on the move. |
This works. Also dont forget for mother russia. So you can bait armor to your zis guns with the kv1 then use fmr which is like having mark target on everything and it stacks with oorah making scripts run like a blitzing panther lol.
Also if you use oorah during the debuff after for mother russia the conscripts will move at normal speed and will still fire on the move. |
Whisper it softly... but I *like* DLC. Some of the stuff coming out ain't great, but that's not a DLC issue per se.
Jesus, the people here who want scientifically-calibrated 1V1 matches on the same three 'pro' maps forever are getting duller and duller.
I'm with you. If I knew there was no more new content coming out I would leave right now. I know that there have been a few badly implemented commanders, but the majority of them have been fine and the bad ones always get fixed eventually. It's way better then having a game that never changes or gets any new content. |
PGs being better tank killers than guards? I'm not too sure tbh. While PGs tend to do a lot of damage to tanks, Guards still have button, which, can just about kill any tank that wanders too close.
And keep in mind that the Pz4 is still quite expensive, along with the Panther. The Stug only works against Tier III from my experience. Against T4, it tends to lose.
It costs 60 munis for the lmg and then another 40 every time you want to use button, and for that you get to stun the tank for a few seconds. You still need another unit that can actually kill the tank as guards really don't do enough damage on their own. It's much more of a defensive ability.
Considering german at guns and stugs can accomplish something similar at a much greater range at vet 1 it seems like you are valuing this ability much more then it's worth. It can easily punish a player being far too aggressive with their tanks, which seems to be your case. |
ok wasnt going to say anything but thats the second post you use insults and then try to take the high ground. And you take a balance discussion and derail into personal assaults. Oh the irony. But I won't play along..
As I said my suggestion is to make it not be susceptible to small arms. Just like the clown car needs to be killed with faust, upgraded lmg or ap rounds or heavier. No one fears or uses the German scout car(OK, 2 people). And that's for a reason. And it was not always that way.
The upgun bonus was a ok buff but not for losing durability. If a Tiger Ace had 1 health and 0 armor, no matter what damage its gun did , it would not be viable. Right now the germans are sorely lacking recon and light armor. Although the the scout car is the closest in either one of these roles it can do neither reliably. Keep it weak, but give it extended sight range. Or up the durability
I don't think making it completely immune is a good idea. It comes out at a time when there are not really any at units on the field except maybe the odd guard squad, but even that's doctrinal. At nades can be hard to get off at times and might not even have them upgraded yet and while you should be able to punish an unprepared player such a cheap unit shouldn't be able to beat the other players army on it's own.
I think a general health buff would do the unit good. Make it a bit more forgiving to use. It would open up room for other changes too like a ptrs rof buff that I think wouldn't be so great at the moment do the current scout car. |
It's really good against T3 tanks, especially good at beating the p4. It struggles against heavier tanks like the tiger and panther since it has a weak gun and can't even ram. In those cases, it's best to use it as a guard and spotter for SU-85s. |
If I recall correctly, Tiger Ace was also a leaked pic and other than CP numbers changing everything stayed the same.
Couple this with Relic's habit of reusing existing assets (*cough* Don River *cough*) you can bet your ass the doctrines are going to stay largely the same.
I sincerely hope I'm wrong, but that would just be blind optimism.
But they had never had a unit unit like that before. They know now that there is a problem with the tiger ace now and if the elite T34 is a mirror of the Tiger ace it would be stupid of them to not change this unit as well. |
Please remember that these commanders were back from before the elite forces and industry commanders release. Considering that they were held off from the last patch, there is a good chance that these could have been changed. I am just showing them so people might have an idea of what is coming up.
Please try to reserve your opinion for more official information. I would hate to see relic decide to stop doing their streams because of people overreacting to an uncomplete and rather old leak. |