I'm fairly sure you also get XP from building buildings, which'd maybe explain why the Soviets, with their more expensive buildings, get ahead by about half a CP in that replay. Seems like a fair balance against the Ostheer faster construction to me. Also has implications for Conscript spam style tactics, where you really want a quickish first and second CP to get your conscripts able to cope with MGs and Grens.
There's a big jump when T3 is completed, for instance. It does mean that skipping your T3/4 tech buildings is much less viable if you want to rush a KV-8 or the like. P-IVs should normally thus come out way before a KV-8 unless there's been a very bloody early game. Soviets get further ahead in CPs after the Soviet T4 comes up as well. |
It's a very cool game. The science/commerce/religion + expansion balance is a very cool way of handling the economy and while the combat's kind of blah until the expansion, with Thrones and Patriots it's got some interesting features.
Also, that risk map was so much fun. |
That feature's awesome. Good for mindgames. If you're not up for restricting your build, go for something that benefits cons or grens because everyone needs those normally. I like the Soviet faster mine/wire placement one, personally. Also, if you see the MG-42 suppression bulletin you get the added bonus of losing all respect for your opponent before you start playing. |
To be exact:
At ranges 0-10, Maxim does 86% of MG42 DPS.
At at range 18 it goes ahead of MG42 in terms of DPS.
At max range (45) it does 170% of MG42 DPS
Another way of putting it, at close range the MG-42 does 26 damage as opposed to 23, while at max range the Maxim does about 5.5 damage as opposed to 3ish, IIRC. I kind of think the long-range damage is mooted by the difference in how close a squad needs to be to grenade the unit.
Right now, maxims are OK against p-gren spam if they're pointed the right way but have very little functionality otherwise. |
and what do you think about a little PAK buff for max range..equal to the SU or maybe the same ability for the pak.
Well, it's a bulletin. Personally I think it'd be a better change to have SU-85 range to drop by 5 (and still be great) and be equal to PAK range (i.e. SU-85 current max range) with the bulletin, thus able to do micro-sniping of it. Would slightly improve the StuG/SU-85 matchup and really improve the PAK against SU-85 line-up, which are my biggest issues with the SU as is. |
why not remove Germans completely and have a soviet civil war ?
6 man squads cough , faster maxim setup time and packup cough , more dps cough
As was pointed out in the other thread, the maxim's DPS is actually smaller at close to mid range and only marginally bigger at mid to long range. |
In a vacuum maybe. Infantry will eat PG´s as their anti infantry abilities are crippled with the Schrecks.
I´ve been used to the stupid range of the "stock" Su-85. Yet there are two things that are still annoying as hell:
1) The bulletin lets the Su-85 have even more range than Paks
2) As if that was not enough shots bounce from it´s front armor on a regular basis.
If it has insane range then it should be a GLASS CANNON. Yet you see Panzer IV shots not penetrating quite often.
1) is a very salient point. Saw an SU-85 sniping my pak from beyond max range earlier... awkward. I would have minded but I was using ridiculously OP stuff too.
2) There's a small adjunct to this in that the SU-85 armour is one of the things affected by the faust penetration change. Actually engine damaging one is harder than it used to be. |
well i try not to be bias. i prefer to let the stats speak for themselves. that being said, mg42 is not a counter to snipers. mg42 has a 3 second set up time. soviet snipers fire at most 10 seconds apart. that means youll probably lose half your squad in the time you walk forward, set up, try to shoot, and then hit retreat. plus snipers have 50 range and 50 sight. mg42 has 45 range and 35 sight. the sniper will see and shoot the mg42 without the mg even seeing the sniper. even if the mg sees the sniper, a good soviet would have that sniper just out of its range, but still killing the mg.
emphasis on IF. you shouldnt be within that arc, because snipers have 5 more range
MGs in buildings have larger LOS. The 5 range differential can occasionally get a sniper left alone to weed out an MG into trouble on account of auto-cover seeking and jumping forwards a bit to shoot and stuff like that. I think the range difference should be a bit bigger personally. |
Thread: Maxim8 Sep 2013, 20:09 PM
Maxim has slightly lower short range DPS, but it's deteriorating slower with range than MG42 DPS - which makes the Maxim almost twice as effective in terms of damage at long range as the MG42.
You can compare it yourself here:
Maxim
MG42
Really useful graphs. Looks to me like in most scenarios the DPS is pretty close and the drop-off is small. At short range the MG-42 wins out and at long range the maxim is slightly better. Based on that graph, Maxim DPS I think could stand a bit of an increase now the MG fights are sorted. |
Thread: Maxim8 Sep 2013, 17:52 PM
Oh NOES adamantawesome can no longer setup a maxim in front of a mg42 while being supressed and kill the 42 so lets make them shoot mini nukes since adamantawesome cant do that any more.
Did you know maxim still has more DPS and faster setup and packup time than 42 , not to mention 6 squad members. Since soviet fanboys love telling german players to "flank" in respect to SU85 how about doing the same. At least mg42 will never survive a flank unlike the warp speed reversing 85.
This is just another soviet biased rant thread from our resident soviet whiner ... move on folks
Noone wants the Maxim like it used to be (and it won't ever be now the MG-wars are fixed) but right now it doesn't really have much of a role. The nerfs were necessary before the MG changes (because previously an MG-42 was not a deterrent to maximspam, but now it is), now they seem to have hit it pretty hard. I think the set-up time increase is still fine, the DPS is a bit low, the suppression on the maxim doesn't really need a buff but but the MG-42 suppression is ridiculously fast right now. The DPS doesn't feel higher than the MG-42's. Is it actually? By how much?
The getting a grenade off against a maxim is much easier than against an MG-42, and Ostheer tools for winkling units from buildings are inconsistent but can one-shot them a lot of the time. |