It's not pay for win but pay for diversity. It's a fair price for new units so stop crying.
Using commanders to add new units and features are pretty innovative and much more flexible than just buying a big expansion like SC:Heart of the swarm. HOTS only had a couple of new units for each race. If you only play multiplayer with one race its alot of money for just a few new units. Compare this to COH2 and the new units are pretty cheap and relic are not forcing anyone to pay for Case blue + ALL new multiplayer units like HOTS. Without these new commanders we would have to wait over a year for new units with one big expansion. With new commanders we might see some new units and/or features every 6 months or so.
It's pay for diversity since players can only use 3 commanders in a game. Yes, if we could use all commanders simultaneously that would be unfair.
Do people fundamentally object to having a few paid commanders with new ideas and abilities... mostly not actually that much (noone gave a toss with TOV, for instance). Do people object to the pricing, handling, timing, balancing, lack of a bundled purchase, treatment of the Command Edition people? I think that's really more the problem. |
1. Interesting. Maybe so.
2. I think it'll make shrek grens more powerful rather than less, tbh.
3. A bit. Especially the survivability vet.
4. Nah. T-34 can't really have any more buffs without being stupidly OP for the cost. (price difference includes much more AI and ram... so, I'm kind of OK with a well-managed P-IV taking 2 T-34s, not that I see that often. 110 pen is *way* too high for the pricepoint and multi-utility. T-34s not doing much to the massively more expensive Panther doesn't seriously perturb me.
5. Doesn't bother me none but maybe.
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My own list:
1. Ju-87 strafe still too cheap at 120 munis.
2. S-mines not really cost-effective, even as area denial.
3. T-34/85s, since the T-34/76 buffs, are not much use for anything except complimenting SU-85s. They probably need a buff.
4. LMG is somewhat too good.
5. Too many ways to one-ability-destroy a howitzer or PAK-43 gun.
6. Ostheer sniper needs 80 health so he doesn't die so quickly for stupid reasons. |
Oh FFS booby traps. Those were the most irritating, lazy piece of design in COH 1. Far less fun to play with or against than the Brits and so much easier to use. They'd better cost munitions and not be near-instant squad-wipers now.
Mechanised Assault looks pretty OP (seriously, 5 man grens with assault rifles, call-in PGs and halftrack... so, onfield reinforcement and shreks without T2), trenches with MGs and LMGs on the same faction AND really cheap (hence lots of units to build with) infantry looks like ohsweetjesusno. Counterattack doctrine looks quite interesting. Aside from booby traps, which can die in a hole, the other one offers some really interesting things. Light call-in AT and forward HQs could really help the Soviets have some new options on Langres and Semois. |
They already won the game in the early game.
Sure...
Alright, so far for T-34 buffs, they've had an increase in penetration so that it always penetrates a P-IV from behind, and a 50% increase in damage. What more do you want, exactly? The unit is *obviously* not shit at the moment unless you just go head to head against more expensive P-IVs without support on account of you falling asleep or something, it's used frequently by a lot of really good players, and it probably can't take another buff without becoming patently pretty OP. |
They really aren't. They're just not as good at AT as a more expensive tank with less AI and no ram... watch Von Ivan stream sometime if you think they're useless against P-IVs. I think Stephenn also uses them a lot. |
I sort of think releasing these before the commanders that exist have got around to a rejigging is a bit high-risk. Once someone's paid for an individual commander, how much can you deal with blatantly out of line stuff in it before some pillock accuses you of ripping them off?
Also, seriously, do I gather these are not free for people with the CE? I don't have it, but I think it's just ridiculously unwise if that's the case.
Not that I think TOV was any different : p
Edit: and, for the record, if the CE doesn't include all future commanders, I have no idea why on earth I'd get it... if it did, I'd probably be tempted to. |
I cant believe some of the comments here. All you have to do is look to vcoh to find the perfect mg suppression for mg42 - if you are infantry and you get caught out in the firing arc ( not on the edges) then pretty much you are going to ground and getting suppressed if not straight away then very quickly indeed.
A single mg can hold territory on its own and it should easily do so, that is if you are stupid enough to consistently walk directly at it with infantry.
I dont understand the soviet players complaining about this?
They have a lot of cons on field and can always flank early game until they get mortar, flame car, arty to bombard ect ect I just dont understand what the problem was.
Wher / ost are factions designed about locking down sectors of the map with mg42's and sov/ americans had the mass infantry which could hold its own and do nice flanks.
The idea of sovs having a mg which suppresses better than mg42 is idiotic.
Restore the mg to great suppression, if anything cut its arc down a bit and lets get on with it.
Um, in VCoh you could charge an MG head-on with multiple rifles, it wouldn't suppress units in Green cover very fast at all (hence you could creep up to the Semois church) and it didn't suppress and pin quickly enough at the edge of its arc to force things caught at distance off the field. Right now I think the MG allows for that, whereas previously it didn't at all. The VCoh MG also couldn't cap when set up and MGs in houses received a lot more damage.
The problem was that getting a glancing burst at the MG's max range would force you to retreat a conscript squad as often as not, using green cover didn't really help because the suppression values were just so high, and the traverse meant that an MG would often near-instantly suppress three squads coming at it from different angles within the arc. |
Here is a HMG42 vs Maxim i had the other day after patch, i win the encounter but what i want to point out is during my encounter Maxim was able to turn towards my HMG42 and able to fully ping down my HMG42 at end of encounter before they need to retreat i think it is demonstration of how bad the HMG42 became after patch
i am the german player with 10% HMG suppression increase bulletin
the Maxim player have the 5% HMG suppression increase bulletin
[youtube]http://www.youtube.com/watch?v=IMG5wL-PacU[/youtube]
ps. hmm youtube embed don't work ohwell, guess you guys have to click the link
ps. off the topic i notice if a infantry is being pinged down by HMG and even if the HMG left but still being under fire by other infantry, they are still being pinged and will not recover from it until they are not under fire. is that true or a bug?
I think in VCoH all weapons did a little suppression, just not enough to actually suppress, so small arms fire can keep a squad pinned.
That is kind of odd - I presume that it's at such long range that the MG is having trouble dealing enough suppression to get the pin off, my own general experience of MGs vs Maxims post patch is that the set-up one always wins.
I kind of think the MG suppression's in a reasonable place right now (just so much better to play than last patch). The MG-42 could maybe get a little more suppression but I'm kind of chary about that while the bulletin's still kicking around. |
-priority target system sucks, can't lock on selected enemy and moving the unit at same time, sec it move lose the selected target, also no button to make troop only fire at certain type of units and ignore rest, like snipers fire at tanks, elefant shoot at infantry instead the tank next to it
-airstrike and offmap art need line of sight to be call in, why?
Um, the priority target system works exactly as the one you describe (i.e. it does lock on a target when moving, for vehicles at least). It didn't in VCoH. The weirdness is usually caused by targets moving out of LOS/range/behind a shotblocker, causing a unit to look for other targets since it can't shoot at the original target anymore.
Airstrike and offmap art needed LOS in VCoH. Means you have to scout and spot, which is OK. Also means you can't just bomb a base howitzer to death the moment you know it exists. |
Nice guide - couple of things you could add.
M.02 - What's Mine is Mine
Maybe worth noting that you can still use demolition charges with this achievement to help deal with the enemy vehicles. Also probably worth noting that Shock Troop grenades can penetrate and kill scout cars, which are one of the harder things to deal with without mines.
M.05 - The Silent Organs
You can use the withdraw order/ability on your katyushas to get rid of them without getting them killed. |