@OP: It's a bad idea. Unforeseen consequences.
How about we remove attack move
^^Even worse, removing player control? Not a good idea. Less control is frustrating...
Good there already is such mechanics in game. It's called AoE suppression. All we need is adding AoE suppression to all types of artilery (from mortar to ML-20) and some huge boost to AoE suppression range on ALL MGs. At least 1.5 multiplier of todays values if not 2.0. Some really mild AoE suppression on tank guns can also be considered. These are all quite big high explosive shells, you know.
It in fact has all desired features in it:
1. It works wonders against clumbed squads.
2. It works worse/doesn't work when enemy is in cover.
3. You need to counter the blob, it does not couter itself (like in case of aura).
4. It stops war of blobs (aura doesn't, it just makes blobs disassemble during fights).
Btw it's important to know that one or two mg's should not stop 8 unit blob directed by half minded player. You should need to have at least half of blob's unit count of mg's to counter it.
(2:1 is great ratio in fact and usually it's more as mg's are dirt cheap)
^^This is a good approach, in my opinion, also design-wise. Especially point 3 in this list sums up the problem of OPs suggestion. |
Seriously, I don't like such ideas - such as removing features. It would be so bland if all AT guns were the same. Retreat buttons are sth that makes the OKW AT guns more unique. Removing this feature does not enrich the game, it takes away from it. There surely is other ways.
Don't dumb down the factions until they are all the same. That's boring. |
Honestly, if I was Relic, I'd make an Afrika expansion. Reasons:
- Brits for the people who cry ''Brits'' all the time
- possibility of sandmechanics as a copy of snow stuff
Then make new sand models for the existing factions (except Soviets??). US Forces and Wehrmacht (obviously) were in Africa, too, so there's a opportunity.
[Maybe, just maybe, they could even make Italians. Relic likes to overdo stereotypes in the voice acting; if done properly, I reckon there could be some great lines for italians (+funny accents). Let them say some stuff like how their food is better than the german stuff, or how they'd like to abandon Germany's side, some mocking lines towards Germany would be funny IMO.
Also, didn' the US Forces encounter Italian forces in Italy? If so, there's an opportunity to add some Italy maps.]
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I just stumbled upon this. Thought it might interest you.
I leave it to you to analyze it, though.
Also, here's a whole side of of PTSD victims (since this seems to be the ongoing theme of this thread): link |
I don't get it, what are you doing? |
109) Some germans tend to have a british accent, as if they were british voice actors... how strange... |
I believe a movie about a tank crew could either be extremley boring or very interessting, depending on how it's done :/ |
OKW tiers and units are pretty FUBAR right now. Who would ever want a Luchs so late in the game when you are desperately trying to save fuel for panthers / tigers to fight enemy armor?
If they put that in the first or second buildings it might actually get used before getting blobbed to death by bazookas.
I agree
I believe that the Luchs is in the wrong Tier. It does not fit in with the overall theme and style of tier4. It has heavy, elite units like Sturmtiger and Obersoldaten, yet it also holds the tiny cute Luchs --> not right. |
@OP: No. Also, give them a break. Really.
You are complaining on a high level IMO. They did so many things right with WFA. |
this is how it works for me:
1. CoH 2: The Western Front Armies (standalone)
2. CoH 1
3. vanilla CoH 2
Seriously, people, anyone who still complains that coh1 was better is still stuck with vanilla coh2 in this comparison - the Western Front Armies is so much more polished and awesome. The nice new uniforms and landscapes alone make it much better than coh1.
And these new armies are better than what opposing fronts brought us for coh1 back then:
The new US Forces and Oberkommando West have the basic stuff, yet they feel unique and offer creative unit types. |