It is good to hear, and the positive reflection on the game is nice to have, right now my mind is full of "why on earth did they... but i hate the fact that they... oh dear lord how could they....".
As far as commanders go, do you see it expanding the late game diversity? I remember that the doctrines changed, in some cases quite drastically, your late game strategy, unit comp, and play style. An american having gone airborne played out vastly different from an american having gone armor. The same can be said for a german having gone defensive vs blitz.
I really enjoyed that type of mid - late game diversity. Is that prevalent in the game?
I'm watching more games, but i seem to see a lot of T34 spam, so much so im asking myself whether or not it is the only russian tank in the game...? Out of Germans, i havent seen much more than Gren spam(ish). The lack of early support unit play (mortors/snipers) is also concerning...
As a multiplayer ONLY game - COH2 is a $60 game that asking $45 too much.
Some have even gone as far to say as though the game - currently - feels similar in nature to a F2P title.
Currently - as a MULTYPLAYER TITLE - the game has severe issues.
As a COMPETITIVE mutiplayer title - it's outright broken.
There are several things that can salvage this title - and as many will say - COH1 wasn't perfect on launch either - and thats true, however there are things with COH2 - namely the Commanders - that can't be fixed as they are intrinsic to the DLC nature that Relic has chosen to pursue - essentially they CAN'T make Commanders as strong as Doctrines if they also intend to SELL those Doctrines - they have to be rather mundane to almost irrelevant to gameplay (i.e. watch any 1v1 from the streamers here, see how many Wher players even bother picking a Doctrine any more - you'll see it's become an irrelevant choice due to their nature of DLC based sales) - if they WERE actually of strong use - then the issue of PAY TO WIN becomes relevant.
SO - if you liked COH1 due to the harder element that the Doctrine brought to the game and the way the Doctrine actually played a strong strategic part of the game - not only in counters but in your entire gameplay - COH2's deviation here has made the game a complete fail - 0/10 - unfixable title.
IF you can overlook this fault - then there are the patchable ones - such as the following:
- No match making ability (it's Random only)
- No match making lobby (so you can't evaluate team members, ping, PC performance etc)
- No rankings (there's an "XP" rank which has no reflection of the actual player ability as XP is earned in both winning AND losing or from in game achievements - think Call of Duty essentially).
- No ladders.
- No custom game ability (you can't pick the map, game type, weather conditions etc).
So right there - all the most BASIC elements of multiplayer DO NOT CURRENTLY exist.
Relic are "working on it" - however this should have been Day 1 available - there was no reason to reinvent the multiplayer wheel from COH1 here - but yet somebody thought it was a bright idea.
As far as balance of units/factions go - that'll always fluctuate over time and Relic have a good history of addressing balance and patching. There's also a very limited number of playable maps at this time - again - that'll come.
That all said though - this minute - COH2 is NOT a good competitive multiplayer game. If you review the recent tournament plays - the Russian faction is significantly ahead of the German faction in win/loss ratio IN THE HANDS OF PRO LEVEL PLAYERS.
Given ALL that - being asked to part with $60 for a game that's honestly half baked at this point in time - and when its actually baked is missing primary ingredients from COH1 that'll never be part of the game (COH2)....I refuse to pay a premium price for a sub premium product.
The way COH2 has deviated, becoming a more "forgiving" strategic play via the use of less defining doctrines, XP for all players (i.e. nobody is a "loser"), ranks that are of insignificance etc - even when they do patch it - and cut the price significantly - it still will never be as fun as COH due to these foundation decisions that were made.
Personally, your best bet is to watch a lot of online play and work out for yourself if what you're seeing in play is worth your hard earned cash.