I've been around vCoH since 2007 and am an integral part of the community, so i know how buggy and unbalanced it all started. But, i don't want to start and argue from that position, cause i am not sitting on my "high horse", just listing facts.
You miss, that COH1 was run on RelicOnline, which was completely in Relics hands, but COH2 is run through Steam. Thus, some functionality is not only in their hand. Lobby and Ladder are worked on, and its partly Relics fault that they are not their, yet. But due to the fact that Steam is involved as an uncertainty factor, there's no way they can give a date.
Despite this, i was giving you the example, showing you that the ingame functionality is already built in. Go, join Steam groups for COH, which have hundrets of players in there.
It's just about adding an easier platform, which is in the process.
Am i happy about all this? No! ... Is it as bad as people make it? No, not at all!
I know too mate - its buggy - and so was COH 1 - and they do their best to fix that - with balance and patches etc.
They will get that right - I know (or at least hope) they will.
Thats why I don't discuss that as an issue - i.e. balance, or pathing etc - there are loads of bugs and we all know that Relic is working hard on it.
For me however - all that hard work is useless if I - and most other players who like the match making ability of COH 1 - can't use those great new balanced units in a game with random players on a specific map with specific starting/end conditions.
I guess because COH1 came with it - we simply expected it to be there - as if it was something that was a basic core part of the game.
So to find it missing - it's caused a lot of anxiety in players who want/like it.
Plus we haven't had a specific "Yes you'll have the ability to do exactly that" from the Dev's - they never directly say it - which causes even more confusion and anxiety - and ultimately puts potential players off buying the game.
I think we're all on the same team here people - we all want a great game and experience.
I really fear that if they don't have this ability in the game - then only those that truly love COH2 will be those that continue to play it in the long term - which isn't a good thing if you don't have a large amount of players.