I think the walking stuka is in a good spot. Its a significant fuel investment, and its the only reliable indirect fire that the OKW has access too. The simple counter is be aware, get your retreat off early, and don't blob. Seems fair enough to me.
blob blob blob, i hear this word a few times, what actually constitutes to a blob, 4 squads moving together? or is it a single 6 man squad moving on its own?
look, im sick and tired of people saying not to blob. arty punishes blobbing, that is a good mechanic. but stuka is a arty piece that focuses all its rounds into a small area. that does not punish blobbing, that basically fucks anything off the face of the earth that is in its strike zone.
tldr, it has a good chance of 1 shotting squads and support teams, just like the isu.
the stuka, needs to be affected by scatter, it is as simple as that.
also to those saying stuka has a sound. yes they sure do, also the shells lands as fast as it is fired and here's a replay to show.
http://www.coh2.org/replay/19918/just-to-make-a-point.
you can bitch about how badly we played and stuff like that but thats not the point. they were good players and we got mashed, but stuka, god damn. almost immediate reaction, still couldn't save anything.