You have problems using Cons/Penals early game? dude if thats the case, there lies your real issue, l2p, if you cant make proper use of units that excel in the early game your lost bro.
Spam maxims and snipers = fail against any decent player 1v1/2v2 , so again here lies your problem.........
Guards/Shocks/PPSH cons are in A LOT more docs than the ones that you have mentioned, have a look at your commanders..............
i'd agree with katioff on the infantry part, shocks are extremely kitable, guards are meh, costly and conscripts dont scale. penals are worthless when they dont provide any real advantage over conscripts despite costing more.
if shocks cant even get into ppsh lethal range when german infantry blobs are so capable of lmg spam, dont expect ppsh-cons to work wonders either.
on top of that, with shit infantry comes shitty armour. t34/76 while decent, still pushed off by volks schreck blob. su85 comes with a good gun but nonsense armor, traverse and shat on by jagdtigers, jagdpanzers, volks schreck blob at max range and elefants.
im not even sure what you mean by excel in the early game, volks/grens have a pretty good chance over conscripts/penals. only things saving soviets are snipers, m3 and isu152. |
Quoted.
Im not even going to comment on what this kind of attitude entails in gameplay and balance discussion.
Everyone can draw their own conclusions for themselves.
im all for balance, but with the current attitude of this okw/ostheer biased forums, fucks i give is pretty much 0. try and discuss obersoldaten and talk about conscripts buff. people here think obers are fucking okay.
i dont see radical changes anytime soon either. you can go ahead and talk about my attitude, doesnt matter much to me. |
I guess you did refute my point when giving an example about the smokes. Still, that example was a situation in which the US just charges in like a moron. Again, a skilled player would flank the machine gun. (re-positioning a mg42 when flanked is a death sentence)
I think kubels are fine as is except the bug where green cover doesn't affect suppression rate. I don't think they should be able to last all game. But I wish it can disable it's gun for faster speed so I can actually use it like a recon unit sort of like the schwimwaggen.
Maxim spam isn't really that big of an issue for me, my buddy takes care of them since he uses Agrens.
Still, allies have dirty tactics to win early game. That's why I think they can have a superior early game. I use dirty tactics like this guy below.
wrong, thats a situation when you use grens to spot for rifles, not when someone bumrushes you with 4x rifles blobbed up. usually you can spot flanks well before they come, then burst, once or twice to pin a squad down, thats 1 squad that is already useless, start soft retreating mg back deeper while maintaining sight on flanking rifles, while all this a happening focus fire on flankers. grens have more than enough dps to discourage rifles from running out of cover and straight to the mg42. if rifles are in range to nade before you realize it, problem is with mg42 positioning and not using grens.
early game, ost should not have problems with enough green cover lying around to minimize rng losses. browning lmg is stupidly powerful so i hope it gets nerfed and lets not discuss about that.
well microed kubels are a bitch to destroy with just infantry. only an m3 will get it as long as pathing doesnt fuck it up. same logic applies, engage with volks, use kubels to pin from far.
im just trying to refute the point that okw/ostheer are not as gimped early game as most people think. they have a pretty good fighting chance of beating allied infantry and tactics. whats more important is once they understand that there's a pretty good chance of a fairly even early game, early mid to late game is an uphill battle. when soviets are struggling to deal with volks/grens/mg with guards, conscripts and generally meh infantry, okw/ost can deploy next tier infantry like obers/fallshirm/panzerfusiliers/upgrade grens lmg42 which the soviets have no equivalent nor durable enough to hold them off and are forced to use tanks, snipers and cheese infantry out with hardcounter spams and try to bleed germans before they build up a super efficient critical infantry mass and A+move the entire match and save up for super heavies.
so thank god for cheese strats and units like isu152. |
i don't think the PTRS can penetrate or KT or JGT. I think we can agree that Axis AT infantry are better than Soviet
anyone with a lmg is better than any other infantry without it. ptrs is deadweight now against tanks or infantry. |
In all honesty, who doesn't upgrade to grenades. I'm serious, that's screaming suicide. Yes, those squads don't have sprint but they can still easily flank MG42s. They're other counters to it which I listed before besides running up like an idiot.
Penetration of PAK: 210.0/200.0/190.0
Penetration of Zis: 200.0/190.0/180.0
Hardly a difference penetration wise, plus the significantly faster ROF occurs when it's at vet. Like I said before, a vetted pak is by far superior than a vetted zis. Also Paks still have a hard time with IS2s, IS2 frontal armor is 375. Yes few shots will manage to penetrate but by then my IS2 will obliterate the support weapon or my shocks will.
Also you mean Germans T1>USF T0. It's always been like that even with the soviets. Plus that scenario where 3 Grens + MG fighting 4 riflemen. The Germans won't win that every time. Maybe if I throw all 4 of my riflemen like an idiot then maybe he could win. But 1 smoke nade would make that MG useless. Even then, that's if someone plays like an idiot. If 2 riflemen flank the MG (toss a nade) and the other riflemen move up once the MG is getting attacked or taken out, the 4 riflemen win the engagement. In these scenarios, you're forgetting a huge factor, which is skill.
Volks-Grenaiders, yes they are a damage sponge until they get veterancy, but they do so little damage...
Volks 0 Range: 3.43
10 Range: 2.47
20 Range: 1.9
Compare that to the riflemen that I posted before. This is why many players don't run up with Riflemen against volks, because they know they will win the engagement regardless. If the sturmpio decides to run up to my riflemen, goodbye sturmpio, because sturms lose a lot of dps on the move and are more vulnerable cover wise.
The MG34 is doctrinal and is by far the best Machine Gun in the game. It's the only reliable suppressing weapon that the okw has besides kubel. If you play or even watch 2 vs 2 games or higher, you will see that okw have a hard time early game against allies. It's mainly because riflemen/sovs combo. Unless they get very lucky or they are playing against bad players.
Plus Allies just have dirty tactics to dominate early game. FHQ, Good Support Weapon Spam, my beautiful Rifle Company, and Snipers.
the pak vs zis rof difference even unvetted, is significant. still ill take a pak any day over a zis, im sure most people can agree with me.
use grens to get sight on rifles and mg42 deploy at max range, smoke wont save them when they are already caught by the mg42 except to cover themselves from getting shot up further. use this chance to relocate mg42 and grens focus down on squads trying to flank, standard vcoh wehr play.
i play loads of 2v2 as allies and quite enough as axis to have experience on them. i know what you mean, but sadly, as long as they dont buff conscripts and fix the initial infantry advantage that okw has (okw can have volks and sturmpios on the field while soviet have conscripts and engrs), cheap tricks are here to stay.
without m3, kubels are extremely strong and cannot be taken out by cons/maxims. without m3/maxim, soviets will lose all infantry fights. its a complete uphill battle without m3. maxim advantage can be negated based on maps, garrisoning buildings usually works well. |
I think the main problem with the current ISU-152 is that without an Elefant or a Jagdtiger, it's so much more difficult to face in team game situations. It's very, very difficult to attack from the front and also extremely difficult to flank and kill due to its huge HP pool and fairly high back-armor. It's an extremely easy unit to defend in a 2v2/3v3/4v4 from all except other long-range heavies.
it works the same for soviets to counter JT or elefants. without a super long range unit, we are gimped. on top of that soviet infantry has nothing over their german counterparts with everyone decked out in lmgs or are super durable through vet.
if 1 must go, all super long range tanks must go, which is imo the best solution.
without isu152 to stop infantry and provide AT support against tanks, there will be nothing stopping the jagd/elefants from rolling tanks while german infantry steamrolling soviet ones. |
I'll reiterate: I'd really like to see replays from people, illustrating any sort of methodical approach of how to deal with the ISU - outside of the Jagdtiger of course. Funny/condescending gifs aka Kreatiir don't necessarily change perceptions.
if you want to play on a handicap you are welcome to try it on ur own, if not jagdtiger will always be used.
the most efficient counter is the jagdtiger. a KT/tiger can take on the role as a damage sponge too. the idea is to bait the thing out then send in tanks to flank.
also, another problem i realized is that penetration has been raised to new levels with dedicated AT having more pen than before to compensate for the insane armour values that KT and JT has. at the same time, tigers/panthers are now light-heavy tanks that cannot bounce shells reliably anymore.
maybe things can be balanced from there. reduce armour values of KT and JT to more believable levels and reduce all penetration across the board for heavy tank destroyers and hard cap it at 200. the only gun that can exceed this value is the american AT gun with AT rounds to give 100% pen to all tanks. this will restore tigers/panthers some of its formal glory with some real armour to work with, same with the is2. |
i would use the shit out of su85 if i have confidence that jagdtiger or elefants wont be deployed.
problems with su85 is not that the unit is bad, its gun is pretty good. sure it needs a frontal armor buff and a size decrease to make up for all its previous nerfs, similarly for the stug. most importantly, its natural counter, infantry, needs a little more effort than just right click and snipe it down with schrecks. the reason for schreck nerf in vcoh was because they were too effective in taking out tanks at a small investment cost.
now with okw getting 100% munitions rates, volks blob are usually fully upgraded with schrecks and capable of salvoing tanks, not to mention they vet up really fast too |
Who cares about fire rate, it gets stunned a long time, so it would be an endless loop.
Zis fires> stuns...back to normal> zis fires>stuns....back to normal>zis fires
SO unless you take out that zis, it will get stunned forever ,I believe.
The % is also very high, at least in my games. My jagdtiger must be untouchable, otherwise the loop above will happen everytime...
probably in your games only i guess. mine bounces off most of the time without doing anything.
(I also think the same goes for the Jagdtiger, so that should be rethought too. Still, at least it doesn't one-shot inf)
ermm, yeaaaa, but it shoots through shot blockers and late game soviet infantry are well, pretty meh to be honest.
and that building with a flak gun that has a pretty good range and suppresses infantry that comes for free with tech!
what is up with all these free guns that come along with tech? lieutenants,capts, major and flak buildings. not to mention free heals and repairs too, while ost and soviets have to shell out more resources to get to do the same. |
as for assault grens, i think u mean panzergrenadiers. same thing applies initiate with grenadiers, move them in after. however infantry strategy is not recommended against USF when lmg blobs are around. against soviets though, it works wonderfully.
dont lead attacks with obers should solve loads of problems for you, use volks to initiate, obers follow up by running into green cover later.
once under cover, obers are bloody difficult to dig out. tbh, okw should have no problems with infantry. volks are pretty durable and elite infantry have so much dps. |