The engine has little to do with the issues you mentioned. While an engine can be tailored to make a specific kind of game in mind, a good engine can make almost any kind of game if enough time and thought is put into it.
For example Unreal has strategy games, FPS games, platformers, adventure games, etc etc etc. That's part of design, not technical specs.
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Would you believe that for part of the squad movement for attack orders the squad leader gets 50% received damage for 5 seconds?
I can't help but feel this is compensation for him jumping out of cover...
Still tweaking, going for a V3.
What happens if the squad leader is already dead? Does the "leadership" or bonus transfer to anothe runit? Sorry about the basic question but I am only beginning to read the RGA's and LUA's.... |
You can't just go to X perosn and ask them to change it though, even if he does have the authority. People make mistakes, or miss a mark, too. Game Development in many cases is a matter of trial and error, that's what beta testing is for.
The game needs these changes, sure, but it also needs a better and tighter release policy...
Relic shouldn't be afraid to toss ideas out if they don't work(before release). It feels as though they release anything that came to mind. Stuff like Soviet Industry, shouldn't have left the beta stage in its current form. |
I want my units to STAY in cover.
Similar to the shift+click workaround for reversing vehicles, it will require some people to get used to, but I'd rather do an extra click to have units do precisely what I want, than make five extra clicks because units are not doing what I wanted to (constantly jumping out of cover). |
Agreed, of course.
The problem is: How realistic is it? Is it possible to change the entire Commander system on the go, or is it too embedded in the code that its just not worth it (from a development point of view).
I HOPE they change it, but its only that... hope. |
Just read the changelog. You are right, that change should be more than enough. It's already a really good bang for buck power.
After 6 years, I finally got Corsix' Mod Tools to read some of the attributes and be better prepared for feedback.
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I just did a quick skirmish to see what OMCG would give me.
I got a Wolverine, a Rifleman Squad, a Ranger squad and a fully upgraded M8.
It's been a while since I called OMCG, but I don't recall M8's coming with a top gunner and skirts included. If this is a new change, I like it a lot. It would be interesting to see if you could get tommy-upgraded rangers as well (instead of fully upgraded M8, so its still 100muns).
Dunno much about the mechanic itself though, could someone explain the gist of the code? |
Less chat and more play as said by nobody ever. Except me, now.
I want to be able to host Elite Mod tournaments, Elite Mod challenges and various events, but I can't do that if nobody is playing it!! (note: going in game and autoing/setting up a basic match and waiting for someone is unlikely to get you anywhere, at the moment it really is a case of finding someone else to play with, then going in game)
I just arrived back in town from a trip, I just downlaoded vCoH and the mod. Will try it out.
Just for the record, are we still going to use the Steam TFN group for this? |
Hard capping a unit is never a good solution IMO.
It's true, but it's not necessarily out of the question either. I think CoH's dynamic should allow for any number of units, since that's what upkeep is for. The only exception I could see hard capping placed on, would be certain doctrinal units if they became too spammable, which as of 2.602, didn't happen as much. |
For game developers changing an engine is no big deal.. yes it would take time and resources but it would also make them sales so therefore its not only doable its the best option. If over tje next 2-3 months they added advanced physics, damage table, imlroved at gun mechanics cover ect this is the sort of stuff every player would appreciate.
It is EXTREMELY complicated to modify game engines, and it is one of the most challenging parts of any development. Most modders don't change engines at all (they can't, its locked). They rather use clever programming tricks and workarounds to make it seem like they do. Modifying or updating a game engine can escalate to millions of dollars depending on the complexity of the engines. It's unrealistic to expect them to do this.
There's still design elements they can change, but right now, they are only modifying superficial numbers: "more speed", "less armor". These things change the strengths of units, but not their roles or functionality in the battlefield.
THAT is what they need to polish, imho, and its not unrealistic for them to do (not easy either). Back in beta they rethought some units into T4 and T3. Stuff like this does change the game a lot, and can benefit.
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