I would not recommend the passive cloak. It just changes the entire way snipers work.
A sniper will only become viable in the early game, with an exponentially decreasing value as the game progresses. In other words: If you get a sniper early game, you are against the clock to recover its cost, because as soon as any light vehicle comes into play, your sniper is as good as dead.
Let me remind everyone that in CoH2, units have armor settings, which provide a second layer of protection in the RNG. There is no such thing in vCoH.
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#Steam AliasWL%Streak
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