You can't just go to X perosn and ask them to change it though, even if he does have the authority. People make mistakes, or miss a mark, too. Game Development in many cases is a matter of trial and error, that's what beta testing is for.
The game needs these changes, sure, but it also needs a better and tighter release policy...
Relic shouldn't be afraid to toss ideas out if they don't work(before release). It feels as though they release anything that came to mind. Stuff like Soviet Industry, shouldn't have left the beta stage in its current form.
With all due respect, the beta testing phase isn't the problem. (a lot of stuff slips through it, but that is another story)
That abilities like Soviet industry even make it to that stage is the real problem. Where's the research that's informing these design choices? you cant solve a problem without doing research and research informs your deliverables.
I'm not arguing to go on a witchhunt to find who gave the green light on the tiger ace but what I am arguing is that a person from relic who has those creative authorities should be directly interacting with the community, at least once a month to do some research on what are the most pressing matters for the game.
Its not as though they couldn't just add an extra half hour to the monthly stream after Brad plays his friends. The community manager is fine, no problems with that but any feedback we give (as a community) still has to go through at least one other person. This communication should be direct IMO. If I was designing this game I'd want to be in as close communication with the online community as I could.