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Map-making tutorial index

11 Nov 2013, 23:01 PM
#1
1 of 2 Relic postsRelic 12 Nov 2013, 18:44 PM
#2
avatar of Eagleheart21
Developer Relic Badge

Posts: 117 | Subs: 5

awesome!

thanks for doing this:)
12 Nov 2013, 20:13 PM
#3
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

12 Nov 2013, 21:13 PM
#4
avatar of dpsi

Posts: 31

12 Nov 2013, 21:58 PM
#5
avatar of MrLate

Posts: 24

Awesome, thanks!
12 Nov 2013, 22:33 PM
#6
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Hux
12 Nov 2013, 23:02 PM
#7
avatar of Hux
Patrion 14

Posts: 505

Very nice work.

Stream in future OnkelSam?
12 Nov 2013, 23:06 PM
#8
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

i actually planned to stream while building my first map. But somehow i finished it already before the patch was released to public, so now i am done already :P
I might stream some when i do another map, or a winter conversion of the existing one. Can't say when though.

If there are special techniques you like to know more about though, just ask in here and we might get a tutorial done for it.
12 Nov 2013, 23:23 PM
#9
avatar of wuff

Posts: 1534 | Subs: 1

13 Nov 2013, 14:01 PM
#10
avatar of bjorr

Posts: 12

Thanks for sharing, man! I'm working on a concept for a map atm, unfortunately I don't really know how to use the worldbuilder. Hopefully I can master it with the help of your tutorials.
2 of 2 Relic postsRelic 13 Nov 2013, 17:45 PM
#11
avatar of lardinal
Developer Relic Badge

Posts: 5 | Subs: 3

Awesome work OnkelSam!
13 Nov 2013, 22:28 PM
#12
avatar of Andy_Rhetoric

Posts: 1

Great videos OnkelSam, these are fantastic.
14 Nov 2013, 20:11 PM
#13
avatar of MileWideThigh

Posts: 43

Reposted here because it made more sense:

"Great video series! One question though: How can I import an image into the world builder to use as a template while I place the map components? I saw this done in Relic's worldbuilder video (at approximately 1:02). There is also a blog post which mentions the technique (http://www.snakebytestudios.com/tag/company-of-heroes/) But I cannot find any actual instructions.

To be clear, I know how to import heightmaps. What I'm referring to here is the ability to import an image as a stamp to use as a guide.

Thanks again for the great video series. Looking forward to future editions!"

18 Nov 2013, 21:45 PM
#14
avatar of bjorr

Posts: 12

Reposted here because it made more sense:

"Great video series! One question though: How can I import an image into the world builder to use as a template while I place the map components? I saw this done in Relic's worldbuilder video (at approximately 1:02). There is also a blog post which mentions the technique (http://www.snakebytestudios.com/tag/company-of-heroes/) But I cannot find any actual instructions.

To be clear, I know how to import heightmaps. What I'm referring to here is the ability to import an image as a stamp to use as a guide.

Thanks again for the great video series. Looking forward to future editions!"



I would love an answer to that question!
18 Nov 2013, 21:58 PM
#15
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Onkel,


just a suggestion:


one topic with all released custom maps.
20 Nov 2013, 03:17 AM
#16
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

This section has exploded! Excellent work :thumb:
28 Dec 2013, 21:41 PM
#17
11 Jan 2014, 16:41 PM
#18
14 Jan 2014, 20:30 PM
#19
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

added some more tutorials to the list
27 Jan 2014, 04:49 AM
#20
avatar of brack

Posts: 8

These tutorials have been so helpful, I feel like I would have been lost without them. So much good information.

I wanted to ask if you knew of or could create a comprehensive tutorial on creating roads? Some spline tutorials touch on them briefly, but I'd love a tutorial that maybe covered building 3 roads: dirt, cobblestone and cement, as well as adding curbs and mud tracks or skid marks to make the roads look natural. I seem to have real troubles finding roads that look good, matching curbs, blending them into the terrain, etc...
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