If your Rifles always lose to Volks, the problem is you, and not the Rifles.
Man, you've really been on a poor roll of comments lately in regards to balance. You're constantly defending axis, especially OKW when everyone agrees they overperform by miles. OKW are loaded to the gills with side grades and their cost effectiveness really drives the nail into USF. You can kill more volk models and still lose that trade, isnt that why your balance team is making those changes?
Volks have been better than riflemen for awhile sanders, youre way off base with this one. |
Hey guys,
Hoping to discuss the new and improved ostwind since the last patch. The ostwind seems like a very good AI platform and has high shock value when hitting the field now. Don't have any problems with that; where I think the issue lies is its performance vs armor and dedicated AT platforms.
I've been playing more LT. tier with USF lately making use of the beastly .50cal and the stuart. The stuart is a good AT platform so I build one to match up against the ostwind. I eventually end up battling the ostwind in a great 1v1 scenario, no other infantry or ATGs are around, just stuart and ostwind. The ostwind ends up 1v1ing my stuart pretty handily with around 1/4 health left and this even accounts for me vision blocking the ostwind for sometime with the stuart ability. Both vet 0 vehicles btw.
I know RNG is a factor and this is a sample size of 1 but the stuart should be able to atleast dislodge an ostwind right? I wasn't even able to push it off, it handled the stuart quite comfortably. Is this working as intended or is the ostwind over-performing vs armor/AT platforms.
Yours truly,
Your favorite USF main |
lol @ okw babbies super mad they cant just slap their T4 on whatever VP they decide to |
yes panzer tactician has been noted to be OP by every high level player since the commander has been meta. still never nerfed for some reason.
The problem is how quick it is, how easy it is to use and it comes on vehicles that should never have that ability to begin with. Stug Life loves to talk about how allies are ez mode and braindead but will stump for every OP axis ability out there. |
OKW is pretty much a faction that really focus too much on recon areas than on more essential departments.
Reasons why Rak failed in design of being a decent AT role unit is because of the heavy focus on the Recon department. That really killed its definitive role.
Kubel has recon, that is why it was possibly crap for some time. Still think it could be removed for something else instead like maxims ability "Sustained fire". Would make it different and more suitable.In med base having another recon unit which is the IR halftrack.
3 units fills more the roles of recon than they actually do in performing their actual AT and AI roles.
Rak failed in being proper AT as it was clearly designed more for recon (which really sucks). Kubel failed in being a proper support unit because of the recon ability. Although it is better now than it used to be.
IR Halftrack maybe should be replaced for some other unit. It is really not used that often, only in team games just sometimes. It is still 1/3 a chance you even encounter IRHT just in team games. Not that common at all.
More reason to replace it with something that has more use especially in game mods like 1v1 and 2v2.
I would like to use medbase more often but it really lacks choices. Somtimes there is really only 1 choice to pick from depending on the map and scenario.
IRHT should be doctrinal. There should be some other unit instead to perform in the roles of AI or something
Any suggestions for which unit should be there instead?
Your posts are almost unreadable because of all the bold, italics and underlining. |
Literally nerfed every American Indirect fire unit except for t0 mortar and the doctrinal priest....
Why? Were the pak and scott nerfs needed at the same time? AND the mortar halftrack? Jesus christ the mod axis bias is just godawful here.
Balance team is just telling us to spam rifles and light vehicles right? Seems like thats all they want to be effective. |
Worse support weapons? Is the mg34 (which is given no matter tech path, unlike Soviet and usf) suddenly worse than the maxim now? If conscripts are to be supported by team weapons why is it possible to tech up without access to them when it's not possible to do the same for OKW? They are "forced" access to both an AT gun and an MG. Seems weird that with all the similarities between volks and cons (snare, sand bags, flame nade area denial) that the one that is supposed to be independent has guaranteed access to 2/3 support weapons and the one that is supposed to be supported can bypass them entirely.
Volks are strong because they were an easy solution to literally any and all problems with okw design, not because of any design decision to shape them that way.
They need a price increase at the very least. Especially when compared to Conscripts who they will eat with no mercy at all points of the game for a negligible 10mp more. The favoritism over flashy okw and the Soviet is even more apparent when you look at their upgrades.... - ah you built your first truck, here, go burn that building out! Oh that truck is placed? Take a Faust and some stgs and that hmg34 there and be on your Mery way...
Vs
"you need more men to be useful!?! You will wait until we don't need men to research your entire tech structure! Upgrades? Who needs upgrades when you have strong Soviet backs? No no you are thinking of a different communist models, you will need to BUY your upgrades. We don't have the economy of late war Germany that we can hand them out just because you showed up... "
Designed to be independent..... Sheesh.
Edit:even though I went off about cons... This thread is about rifles, which also show the design issue in volks as rifles TRUELY were designed to be independent. You pay more per squad, and don't even get the luxury of having everything you could ever want handed to you when you tech to your first building. A TRUELY independent squad that could full well lack any MG support due to inaccessibility instead of "why spend that on an MG when another volks squad would be better in every way?"
Volks are a better design for the way rifles were supposed to be than rifles were.... Cheap, durable, no extra costs, utility, strong enough that elites are a bonus not a requirement (even though stock line up contains not one but 2 expensive high impact squads....)
Volks are independent because they can be, not because they need to be. They have all they need to be supported except the necessity. Enemy garrison? Volks. Need cover? Volks. Keep the threat of snare on the front? Volks. Assault a position? Volks.
Can you apply the PROPERLY independent infantry to that? Garrisons? Here's a mortar cause you can't possibly tackle that with just your 280mp rifles.... Cover? RE can build tank traps. Snare? Are you vetted? Assault a position? Pick a tech delaying side grade. Raw firepower that you need to go to base for or an explosive the enemy could dodge?
Once again, TheDarkArmadillo provides the most salient comment in the thread. Volks are the way they are because it was easy for relic to paper over cracks like that. Now OKW players that have been suckling at the blob teat don't want it to go away. I hope Sanders93 and the balance team won't be so confrontational when it comes time to make the right decisions about this unit.
Also, Stug Life, you wrote a 3 paragraph post with only two commas and no periods. PLEASE use punctuation because a lot of your posts are simply undecipherable as they are. And when youre trying to drag the whole thread widely off topic per usual, it makes it hard to follow you. Idk maybe thats your point lol. |
Thread: IR Ht12 Aug 2019, 17:09 PM
Again, it should be deleted from the game. As El Chino pointed out the mechanism behind the unit itself is busted and functions as a map hack. If tournaments can't use it, it shouldnt be allowed in ranked automatch either. No OKW doesn't need anything to replace it, don't they have the biggest vehicle roster already? |
yes, axis still has the most busted one-click doctrinal abilities. they will likely never be nerfed. |
Another mrgame2 special. The simple fact that MG42 has no death loops makes it a better MG than the others. Not even to speak of the almost 180 degree arc, rate of fire, vet, suppression ability. |