Deflection damage would also be an acceptable alternative to side armour (cause engine limitations) so that frontal armour means more than "use the same unit you use for the low armour units"
The answer for lower pen DEDICATED AT units would be to basicly batter the enemy into submission. Usf AT oriented vehicles also have HVAP (E8 aside iirc) so that can be a tool to allow for more reliability as well.
The current Jackson absolutely kills unit diversity in the usf match ups. Heavier armour doesn't bring much advantage due to a shut down mechanic in place via high pen values. Health and mobility make a more durable tank than armour does.
And I disagree that usf would NEED a 76mm, they have great tools but all have fallen by the way side as all balance points have looked at is the Jackson. I want combined arms man. 57mm is great with HAVP, Stuart could get some love, the sherman AP is above average for pen, an m10 would allow for easier adaption towards AT instead of the current all or nothing Jackson design, zooks could get a looksy...
There are optioms
Also the E8 is actually one of the best tanks out there statistically. The only thing the t34/85 has on it is health and main gun aoe. The E8 has more everything else iirc. We just never see it...
Oof. That's a nerf. If the Jackson is to stay as USF's only AT unit, I don't want to to be super expensive because then it HAS to be over powered, which is bad. If you do some how end up losing the most mobile TD in the game then you are completely dicked because replacing it is too expensive.
But I maintain, as long as all you need is a Jackson you won't ever find a workable and unique place for the sherman variants with an AT focus.
Most USF tanks get penned frontally by a panther no problem. Why is it an issue when a end game tank destroyer can effectively engage and kill axis tanks? Even then, good micro is required in the USF side when fighting even higher armored tanks like Tiger II. If Jackson needs to be toned down, so too does axis armor. Both have seen power creep to this point. Normally I like your balance suggestions but Jackson being doctrinal and making USF have to use m10s to fight axis armor is laughable man. |
Yes ofc i talk about post patch. Just had a game with KT missing 3 shots in row when stationary against clumped up squads behind sandbags and KT was behind them. That is the most optimal position to fire from and still miss after miss (I didn't hit world objects). That was vs a shitty player who let my KT just keep firing at them for almost 20 seconds which would never happen vs a decent player. And still the KT didn't even manage to do anything.
KT fire rate sucks not only because of its reload but its ready aim time. And if it ever loses sight of a unit due to its long ready aim time it has to rotate its slow ass turret again. It just sucks.
It's armor doesn't matter since its slow as fuck and its the easiest unit in the game to flank. I rather take less health for pershing speed anyday. Not so much a King 'Tiger' but more like King of Engine Damage Trashcan.
Sanders has pretty thoroughly dismantled your perspective on this unit based on complete anecdotes and a tightrope video. Please, just stop. KT is fine, you act like its the only vehicle you can build. |
Aaaaaaaand there's exactly what they half assed it. The "nerf" +5 fuel is so inconsequential that it might as well not have happened. It has no impact what so ever and the performance of the Jackson *gasp* is still too much.
The Jackson should be returned to its old squishy state and swapped with the m10.
The m10 fits the usf the usf design of mobility far better than a TD that is mobile but doesn't actually need it at all.
It would also allow doctrinal units the like 75mm and E8 have an attempt at a role instead of being absolutely made redundant by the Jackson.
The Jackson would fall into a glass cannon doctrinal role where those that can micro it are rewarded heavily with a beast of a TD, but without it holding the usf players hand and also allow the commander to bring something more unique to the table.
So basically that would be the only commander picked ever? The M10 cannot be used effectively against late game axis STOCK armor. Why are people so obsessed with kneecapping usf by removing the Jackson from Major? The Jackson is fine, if it gets nerfed, Axis late game armor has to see armor nerfs. |
Some required changes looooooooooool |
Most of these are vippers personal balance complaints it looks like. The only inconsistency so far looks like the cautious movement ability overlap |
He is obsessed with it for some reason. After the small adjustments the Flak HT got, it's perfectly fine. It can wreak havoc on USF LT and Soviet T1 builds because without AT gun it's almost impossible to counter if microed right. It's not a unit that works in every game but in the right situation it can dominate so much that it wins you the game.
Yeah I agree, it's like the USF AAHT. It's not great every game but if you time it right against the right opponent, it can dominate. And I think thats the point of CoH2 right? In reality he's not going to stop with the threads until the entire roster of OKW is reworked in someway. Off the top of my head hes asked for revamps to Kubel, Sturms, Volks, Obers, Luchs, Flak-HT, Panther, and some additional units or abilities from some doctrines. It's one thing to discuss units in a balance context but when every single thread you make is asking for a rework to an OKW unit, it gets old fast. |
Is that the official stance going forward? If it's doctrinal it needs to be more effecient than alternatives? Or is the official stance that Soviet abilities need to be over priced or underpowered compared to others? (oorah 2x the price of sprint, molotov the same price as throwing up to 5 grenades, medics locked in base exclusively but not given aoe heals like brit and usf medics)
A long animation hardly warrants the potential to, for only 20mu, wipe a garrison if it's something like an mg that can't get out in time. Abilities of similar capability would be the molotov, which also has a long animation and certainly not that much of a threat or the satchel, which also has a long animation, and a long timer, and over 2x the cost.
It's a little alarming to think that the design philosophy going forth is that we need things to defy balance to be attractive.
Keep in mind this commander now also has near sprint coupled with minimap invisibility ontop of uncounterable recon and cover defying close range mulcher stgs. It's a very powerful ability to be so cheap with the other abilities available.
Of course not. Relic/Balance team has never identified benchmark units on what to balance against(if they have it's not apparent or communicated which units these are). Thats how you get these cost and timing disparities existing for as long as they do. If you ask about you get the buzzword "asymmetrical" thrown at you like that means anything anymore. |
It is pretty much what it does that whole time.
The patch changes, there is still no real reason why it should even be used since it is still such an underwhelming unit.
There is really no real improvements made on the FHT. Costs wont change the incentive, it is performance.
It's fine. It does its job and has a place in team games. I've had them used against me well in 1v1s too. They certainly don't just "tickle" infantry and the suppression works quite well. |
Is there an OKW unit that you DONT think needs to be reworked? I swear the only thing you post is buff OKW idea threads. |
Kirrik and Stug Life, I think many people would like to see your playercards. Especially you, Kirrik.
I rarely see Kirrik say anything that isn't buffing allies/nerfing axis. Stug Life you seem slightly axis biased, but what the hell, countless people accuse me of being a massive axis fanboy when I'm only slightly biased to Ostheer.
Can’t speak for kirrik but Stug is terrified of showing his. He does enjoy laughing at other player cards though. |