The game balance is not at all well balanced, literally, every patch makes another faction dogshit and unplayable.
Just look at this
Greyhound patch (Usf won every single game because greyhound+atg+para drop was gamebreakingly strong)
Valentine patch (Brit essentially destroyed the game and made it unplayable lol)
Assengie patch (Hey only okw and usf was playable and usf dominated omega hard)
Heavy patch (Wehr dead only okw was semi doable though bareley)
Previous patch: Sov unplayable, Okw essentially unplayable unless vs brits, brits unplayable, Only ostruppen and 5man are viable strats vs usf and if you did anything that wasn't ostruppen,5man or assgrens you instantly lost the game essentially.
Current patch: Remember when i said the ostruppen,5man and assgrens were the only viable strats? Well they all got nerfed to the ground and essentially became meme units. All of them. Oh hey and okw recived no real buffs that didnt help at all with their god awful tech timing which has been a rampant issue for literal years. But hey atleast grens only cost 10 muni to heal themselves. Brits are still dead dead
The balance has actually been utter dogshit since the inception of the balance team because when you fill it with people with an INSANE skew towards certain modes (2v2+) and restrict them extremely hard with retarded scopes.
And then add on top them having their asses so far up their ass that even when you have a FIFTEEN to TWO vote against a change, when they LITERALLY INVITED PEOPLE TO A DISCORD TO ASK FOR THEIR FEEDBACK AND THEN PROCEED TO IGNORE IT AND COMPLETELY RUIN THE META BY MAKING THE M20 COMPLETELY FUCKING BROKEN??!?!??!
Yeah no. The game is unbalanced as fuck right now, if you disagree you are actually snorting copium and probably aren't very good.
You forgot JLI for a year or 12 min Tiger etc etc. |
If we're taking well organized teams into consideration, then vet 1 LeFHs do not exist. Or any static howitzers for that matter.
And what you are describing is nothing that a regular barrage couldn't do (better). On small chokepoint maps you don't even need recon to guess where to put a barrage with maximum effect. Putting down a regular barrage here would take 2 seconds, and you'd be guaranteed to hit that target rich area, instead of your LeFH potentially going after a lone mortar.
Dude come on. Nothing a regular barrage couldnt do (better)? It literally does what a regular barrage does except with no attention and resource cost.
If regular barrage is always better, revert the pak howie and scott nerfs seeing as you specifically nerfed them to become only effective when barraging because it was too oppressive and too good a unit to not have to micro. Such double standards lmao. |
Laying sandbags? Gonna have to use the new terrain grasper tool to fill each one individually. Don't overfill them or get any grass in there!
I like where youre going with this but what if we invert it. Make COH2 units have one ability you click and now the unit is on auto-target and auto-move. Sure, micro is a hallmark of RTSs but having to pan around the map and press two or three buttons is just so much harder than clicking and forgetting. I would like to see more of that. Maybe a button I can press that makes my sherman auto toggle AI shells when in range of them so I don't really have to spend any attention on it. Shouldn't have to tbh. |
Then about a combo less than 250 munitions to snipe out a unit that cost 400 Mp and 40 FU anywhere on the map then?
Oh noooooo, 400 manpower and 40 fuel!!!! It should be a wunderwaffe!!! Theres nothing so expensive in the game, it has to be uncounterable!!! |
Make CB require micro practically does nothing since a competent player will not allow it to even exist in the first place anyway. Static Arty suck and the only real thing it really does is seal clubbing newbies no don't know how to counter it
You mean like the pak howie that got stuck in a nerf cycle for like 3 patches in a row? Pak Howie is probably around 3000x easier to kill than a fixed howitzer but it kept getting nerfed because "it killed too much with zero micro input and was frustrating for ostheer weapon teams to play against".
Sounds like something else we were talking about. |
Do anyone want to tell him about the buff to Ost Mortar CB that got a range buff?
Dog, that wasnt the only CB to exist and its also its a mortar so its not sniping 130 fuel vehicles after one HALF a barrage. Other CBs got removed or nerfed like pip commented on. Do you remember this game in like 2013-14? Huge changes have happened since then, big overhauls, new units all kinds of things. So it used to be quite different. |
That's just a gimmick suggestion. CB is more "countered" by simply having one of your indirect units fire a single shot, wait for the "bang" of the LEFH firing, and simply moving somewhere else and performing your "real" indirect attack.
It's a micro tax, sure, but doing that makes the counter barrage LEFH literally a dead unit, unless spending all those resources and 13 pop on an unit to make your opponent micro a bit is valuable. Despite the massive bonuses it gets, the fact it retaliates against /any/ indirect usage means it can be baited out/neutered in this way. In such a case the Axis player is genuinely better off using regular barrages.
CB kills in teamgames (where there can potentially be multiple LEFH), against static howitzers (Which obviously can't reposition), and if you forget that it exists and use an indirect unit when you haven't already baited out a counter-shelling.
Its an AIDS ability, I agree, though its partially a symptom of Artillery in general just being a terribly unfitting part of the game, and also that it acts unintuitively in the fashion that Elchino described earlier in the thread. I'd love it to be removed, but I'd also love artillery in general to get a major, major rework.
Thank you for the good faith comment, you atleast acknowledge its an aids ability with a huge micro tax against their opponent.
I would also like to see a big IDF rework. It such a huge component of war but implementations either come out as cheese, RNG cannon, laser guided munitions, or just plain shit.
The mortars in my opinion are finally mostly balanced and work well in all game modes AND they still keep some level of asymmetry that some people wont compromise on. Balance team should analyze what works for light IDF units and maybe try and translate that over. I know, I know, easier said than done but holy shit CB and maybe IDF overall needs a serious overhaul. |
Yes doctrinal static artillery countering lighter artillery using counter barrage ability is an issue. I would also like to take this opportunity to raise awareness to the issues such as AT guns piercing tanks and MGs pinning infantry.
How do you imagine static artillery is worth it if the ability literally just clicks on opponents artillery location and continues to fire there for a minute? Static artillery is way less lethal and more susceptible to getting destroyed than mobile artillery counterparts. Like come on what do you guys want these things to be ? Just worse artillery option that requires commander pick and 8cp?
The issue is that CB was removed off other units for being unbalanced and a no skill micro ability, why does it get left on Lefh? The static howizters aren't shit, theyre just not as good as a static howitzer that kills things without having to micro so you can spend your attention resource elsewhere on the map while your opponent shift-u's a bunch of reverse orders and hope to god it wont hit him behind the fucking base lol.
At bare minimum if CB is kept on the weapon the range needs to be shortened drastically for the ability. I think we can all agree a howitzer killing your base sector on certain maps is a serious balance/design problem? If not, Id like to be able to call my offmaps on their base sector again please. |
Read more carefully. That comment wasn't about Counter Barrage itself, but about this "new" tracking thing.
Its a distinction without a difference and you know that. Fucking buff the goddamn lefh for all I care just make the player have to fucking micro the unit like they should have to. |
You're sparking an idea here:
Build Scott for 10 pop.
Use Scott barrage, instantly cancel after 1 shot.
Queue in 1000 shift commands of driving the Scott back and forth.
LeFH will continuously setup and resetup.
You now gained 3 pop advantage over 13 pop LeFH.
Steamroll your opponent with half a main line infantry squad more.
All that micro and resources to counter one (1) unit that you click once and forget about. Super balanced. |