Received damage is multiplicative, not additive.
If you have 800 HP tank with 0.84 received damage modifier, it has effectively aprox. 941 HP.
There is an ability that makes target takes 20% extra damage, which means that it gives the target 1.2 received damage modifier.
For a tank that has 800 HP and 0.84 received damage modifier you get:
800/(0.84 * 1.2) = 793 effective HP (aprox.) when targeted by said ability.
For a that has 960 HP and no modifiers to received damage, you get:
960/1.2 = 800 effective HP when targeted by said ability.
From what I know, in Company of Heroes 2 there's nothing that ignores received damage modifiers. It's a straight buff that makes the tank just as durable, but 16% faster to repair.
Thats great to have clarification on, thanks. But now we're back to asking why of all things pershing had its repair speed buffed like that was what was causing it to underperform? And further, I'd like to see balance team comment on anything else that has been brought up multiple times in this thread thats not a slam dunk comment about pershing. |
Panzerfussi + Tiger are my biggest concern for OKW in the beta atm and will most likely get changed
Why were Pfussies touched at all? You traded early game for a great late game when choosing not to go volks. Why are we just straight buffing a doctrinal replacement unit, so volks are even worse? I really, really don't understand the logic behind the pfussie changes at all. |
I will kinda distance from seeking now. And focus more on the anti cheat system.
Does anyone here actually think relic went and update their cheat-system? The most of updates on the game is being made by community anyways, so i highly doubt they went and fix something they couldn't set up at start.
And how do you update the anti-cheat system, without updating the game? Also you are saying that relic had stored all the replays of all the games, and that they put them through new VAC? I am not a smart man, but doesn't anti-cheat work in a way, that you have to actively play to get detected and get banned?
IMO, someone should just map hack, post a video on youtube, and then will see, how good is the new anti-cheat system.
When the cheaters out themselves |
I propose Falls have their bundle grenade replaced with a Panzerfaust. It would be very powerful and I suspect probably even overpowered, but I would like to experiment with the idea of giving certain elite infantry unit snares, especially Falls and Paratroopers since they made use of portable AT weapons during the way.
If you give falls a faust they will no longer have a weakness and be completely overpowered. I cant see any scenario with falls having fausts that ISNT overpowered unless youre gutting their dps by at LEAST 30%
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Why is this nickpicking on comment?
You always do that, cherrypicking a comment that may be not true to avoid engaging discussion on far more consistent points that have been made above. Pershing could be worst or not with this change this is so insigniant and so far from what make the pershing a bad unit that you're just adding insult over the insult.
We're waiting for your comment on all the points that have been made, not just the pershing change that is going to change nothing because the pershing isn't a damage sponge as the KV1 and what it need isn't repairing faster but taking less damage. We know that you know that but for some reason you don't want to do anything about it.
So say it: The balance team don't want to make the Pershing more relevant and that's it... Fuck, Joder, Putain. Stop being a dick.
Yeah and he literally ignored the entirety of my comment except for that one line so he can try and act like we're not credible. Typed all that up to give feedback and its just like "NOPE". Maybe what we should do is act like some other forum posters and just continually spam threads for buffs. |
I have nothing but praise for these changes and I'm dumbstruck with them. I literally thought balance team was just bunch of bitter middle aged USF mains trying to keep us ostheer players down until this patch. I presume that the new community manager John_TR also has some part in this progress but alas, I do not wanna risk taking any credit away from balance team in this situation.
How could you possibly every think that when almost every balance team member plays together in their clique and they main okw 3v3 lmao? |
Here are some suggestions for this Commander patch.
First, let's start with thanks to the modding team for making the patch.
However, it is a feedback that I think we need to make some additional suggestions, so I would like you to look at it.
And this opinion is not 100% my opinion, but rather as a reference to the opinions of the Coh2 players around me.
1. Additional buff proposal for Easy Eight tank
First of all, I think it is very encouraging to approach the concept of premium tanks like the Comat tank.
As a result, buffing the tank's gun range from 40 to 45 and improving the vehicle's speed and turning speed seem to be good intentions.
However, I am concerned that the penetration power will decrease as the range of the tank increases.
In fact, I think the reason why Easy Eight is not used compared to the 76 Sherman tank is the low medium-to-long penetration compared to the Hvap.
So I would like to suggest an additional buff.
It seems we need a way to buff the conventional tank gun penetration from 200/165/155 to 200/185/170.
If you do this, I think you can make sense even if you nerf the fuel requirement for the current Easy Eight tank from 140 to 150.
Snip 2nd bullet
3. Exchange between Rangers and Assault Engineers of the Urban Assault Company.
I think this opinion is probably the most difficult to understand from the perspective of users who read it. But I think this is absolutely necessary. According to the current patch, the units to support Calliope and armored battles are rather than Rangers.
Assault Engineers is good. Because it is much easier to conduct defense operations as explosives or mine operations that Rangers do not have, they are helpful in repairing tanks and Calliope, equipped with flamethrowers necessary for urban operations, and are the core of repelling enemies in buildings than Rangers. I think it can play an important role.
You may not like the above 3 kinds of feedback. However, I am convinced that this combination fits the AEF company concept of maximizing the character of the commander. Also, if you consider the elements of the game balance, I think that it is neither excessive buff nor excessive nerf. That's all the feedback I thought of. Thanks for reading. And thank you to the modding team working on better content.
I really like these two suggestions a lot, ESPECIALLY swapping rangers out of UA and adding Assault engies. They thematically fit the doctrine far better and the unit synergizes with the other commander buttons like Calliope that doesnt have a crew to repair like other USF vehicles and their ability to actually assault garrisons with rangers aren't exactly made for.
The EZ8 mid penetration is the buff we've all been waiting for to make the "premium medium" in the USF roster actually viable. +1 |
Well, I do understand the reasoning behind that change, but I'm also completely confused by the origin of that change.
Is it so prevalent in 4v4 for it to be an issue, despite not a single living soul complaining about it?
At launch it was overperforming and they brought it in line. Then after that they hit it with another range nerf. Now the grenades you have to micro lmfao WHAT???? Literally no one asked for this, no one had a problem with the single largest MEME upgrade for USF and now its just gutted. Its like they dont want USF to have any unique or fun units, even when theyre not even strong. Like seriously, saying the former RE rifle nades required no micro is like saying sniper required no micro lmao. |
Please elaborate how these changes make it worse.
The DR will be adjusted to reach 960 hp again.
Because any type of ability that has a multiplicative damage is going to eat through it like it doesnt have DR right? So it seems like we traded being weaker against stuff like Mark Target for a faster repair speed? And even if thats not the case, the reason pershing was underperforming and needed help was because it wasnt effective at any one thing. It couldn't soak shots, its not the AI machine it used to be, its AT is l0l worthy, there is just no place for it in your army. This unit won't see any more play than previously with these changes and if that is indeed the case, this was a bad change as it didnt accomplish its goal. |
I guess Rangers weren't OP enough. Not like that a 5 man squad with near Ober levels of RA + 5 PF g43's wasn't enough. They need to be even stronger. Wow you know not just make all the axis squad have 3 models and increase their cost by 20% and lower their reinforcement speed by 33% aswell.
No one, and i mean NO ONE that plays this faction, asked for Rangers to be able to trade at long range with upgraded M1 Carbines. Literally no one. Just like I assume literally NO ONE on this forum, asked for the third RE rifle nade nerf in a row. Seriously, I have no clue what balance team is smoking on this one. |