there's a few "issue" with sherman.
it's bigger than your normal medium tank. The t34 76 and the pziv 4 are both size 22, while the sherman is size 23.
this make the sherman a bit easier to hit. As a sidenote the jackson is a size 24. I'm guessing relic want to simulate the sherman's high target profile.
the sherman and the jackson both also have higher than normal veterancy requirement. They both take more exp to vet than the pziv, despite cheaper/same price. |
Kubels have aggressively terrible turn speed, flanking it so your behind it will kill it almost 100% of the time.
I recommend playing OKW more (you have 0 games played) to help learn the Kubels strengths and weakness's.
it really depend on the map. Kubel have superior sight so on a map like langres it's going to see you flanking.
Most of the time I lost a kubel is usually due to captain or a quick m3.
fun fact I discovered: a kubel wreck will yield 5 fuel. |
AP/HE round switch on Sherman needs to cut the delay in half.
the AP HE round switch takes 6 seconds, which is about the amount of time it would take for the sherman to reload normally.
this is a fairly "realistic" drawback as your crew is essentially ejecting the unspent round and loading in another one. |
The reason why the BAR costs 60 muni is because you can just give it to whoever.
"whoever" meaning the rear echelon and patherfinder.
the rear echelon have weaker veterancy. Yes, you can put bars on rear echelon but it's a poorer long term investment than the rifles.
I am aware of the bar+pathfinder combo, and that's its own issue. Worst case scenario the pathfinder lose the ability to pick up weapons. |
I think saying rifles with 1919's "scale well" is a bit of an understatement considering using defensive stance (or without even) they can take on even the most powerful elite infantry. On open maps 1919 spam (be it Airborne or just rifles) is horrible to play against.
this is just arguing semantic. Forcing the USF to go infantry for a decent/good/strong/pickyourterm upgrade is boring and stagnate gameplay.
if the bar is fine for 60mu, then the lmgs are overpowered. |
I've never really understood this "rifles scale poorly" argument, flamers/m1919's give you upgrades that vastly outperform lmg grens/volks on any map at any stage of the game.
Defensive stance is pure bs that lets you beat 440mp falls with a 70 muni upgrade. I'm pretty sure if the gren MG42 could suppress shock troops there would be pure outrage
Even assuming the flamer and m1919 are good, they are still doctrinal.
Bar needs to be cheaper. 60 mu is just too expensive. (or the lmg need an overhaul. the mg42, mg34, and m1919 completely dominate infantry combat atm)
Doctrine choice is hardly an issue, short range map you can basically do what you want as BAR/flamer spam will kill everything. Even on a map like minsk you have choices, 50.cals, BAR pathfinders, m1919 rifles and paras are all good and they're hardly "locking" your doctrine options when USF don't have to rely on doctrinal call ins at all.
rifle company is dlc, so flamer is just encouraging Pay2win. I also prefer not needing to pick infantry doctrine if I want rifle to scale well at a reasonable price. |
It should just get lower popcap. Its a very good vehicle for cost now, but because of the popcap it's still not feasible attaining that critical mass of mediums to flank axis heavies and stuff.
It has 12 popcap, same as PIV. I think it should have like 9 or 10 popcap.
this. medium tank needs a pop adjustment. The 75mm sherman and t34 76 shouldn't take up the same pop as the superior pziv. |
Didn't Cruzzi lose that game? No offense Cruzzi ![<444>3 <444>3](/images/Smileys/red_heart.png)
Aimstrong made alot more mistakes then Cruzzi in the early game. You're not telling the whole story here.
this game?
https://www.youtube.com/watch?v=P0bat4DWw3Y
yes, Cruzzi lost in the end. |
It's advantage over the Panzershrek is it has a much higher ROF making it great against light vehicles.
not really, the higher ROF only serve to offset the lower damage. even on coh-stats it list the bazooka as having inferior dps.
then there's the inferior penetration.
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They're not the same weapon, BAR are close-mid range and LMG are mid-long range.
admittedly this make direct comparison rather difficult, but when's the last time people run away from fear at a bar blob? aside from pathfinder blob. |