Yeah it's terrible that a TD with a turret has a slow turret rotation speed espically when compared to the turret rotation speed of the jp4 and the stug. /s
You fail to mention that it has strong veteranacy bonuses that directly counter these downsides with a vet 3
Buff, +40 damage, that is unparalleled. Also having a low dps isn't that big of an issue when most of the time you are just taking pot shots at 60 range and the immediately retreating.
Also having a mutionions heavy ability that nukes any vehicle causes requires a lot of munitions? Boo-hoo. You paint the cost:benifit ratio to using the ability as much more balanced than it is in reality. No one is not willing to stare the munitions for a good chance to kill a tank, its benifits far outweigh the munitions cost.
1)
ever used a tiger?
As I explicitly outline, the Firefly have the maneuvering characteristic of a tiger. The fact that tiger is vulnerable to flank is a commonly accepted universal truth.
That turret is far to slow to keep up with a flank unit, and in reality you don't rely on the turret only.
Just as important to flank protection is the speed and acceleration of the chassis. The reverse turn is one of the most important defensive maneuver in coh2. Both the Tiger and Firefly are vulnerable to flank because they have both a slow turret and a slow chassis.
Here's a example of reverse turn here:
https://youtu.be/9yaMXWb-NqQ?t=44m28s
note that the jp4 skillfully reverse turn around to face the flanking jackson and even managed to fire before the jackson could.
2)well, yes firefly have +40 damage and that is "unique", but unique itself doesn't necessary mean awesome.
if we are comparing veterancy, the jp4 have access to cloak to vet 1 and that's "unparalleled". The jp4 also get vet hp bonus, something that's unique to the jp4 as well. The Firely also uniquely lack any penetration bonus in its veterancy.
the different TD get different bonus. Jp4's bonus lean toward survivability. Firefly bonus is mainly DPS. They are different and good example of asymmetric balance.
3)Merely taking Pot shot doesn't score you tank kills. This further entrench the role of the Firefly as a support unit, a long range fighter.
It's another reason why the Firefly need to be cheaper and take less pop to maintain. It full a important role but still a niche one. The british need other tanks like comet or churchill to drive the push, but they can't do that if both the Firefly and comet/churchill cost high population to maintain.
4) the tulip is hardy a magic ability.
here's two clips of Nog using its tulip on a King tiger:
https://youtu.be/9yaMXWb-NqQ?t=44m5s
https://youtu.be/9yaMXWb-NqQ?t=40m40s
even against the king tiger the Firefly only managed to land one hit. Those shots also depleted Nog's munition store.
It's an expensive ability that takes a lot of skill and bit of luck to use. Furthermore it require a munition upgrade to even be able to use. It is not a good justification for the Firefly's extremely high native price.
Brits just need a snare on their infantry. - maybe an ability when having PIAT equipped?
the firefly is still an overpriced TD even if the brits get snare. They are essentially playing catch up to the axis.