AT rounds shoot out of FoW too and so does most other barrage abilities, so I am not sure if this argument counts.
It still does counter your point that it's easy to see.
Does it wipe too often? No, rarely.
It costs munitions to do it.
if used well yes.
Rounds travel very slowly in the air so you can easily dodge it. The sound is also very distinctive.
So are it's primary targets(in fact they are even slower) of this thing. MG's ,Mortars other AT guns and such. I'm starting to wonder if your player card is total bs.
It has a lot of scatter so it has a good chance to miss
True for the first shot, the consecutive shots are pretty accurate tbh. So if the fist shot lands there isn't much you can do about it, which was worse pre patch.
Usually my Zis barrage gets countered if the units close the gap and start engaging the crew members.
Zis gun is weaker than the Pak but it has the barrage ability to make up for it.
Its okay for units to be strong, that's what makes games fun. It is just not good if there is no counter play; which the barrage sound, recon, not blobbing, and watching the animation are all good ways to counter it.
Such a mediocre unit does not need much attention. I rarely have ever versed a soviet player and felt outplayed because he used a Zis gun barrage...
Also, it is okay for units to be different from their counterparts as this is an assymetrical game. It is a good thing that the Pak is very different from the Zis in their abilities.
Pak guns target weak point has very little counter play, however it makes the unit very fun to use because it is powerful. Tbh this ability is worth looking at more than the Zis barrage, but imo both are in a good place.
Finally, watch the ML tournament. You don't see the Zis or its barrage outperforming. In fact, many occasions of it missing and forced to reposition. Nerfing this unit any further is very strange.
it's not that much weaker than the pak in terms of AT it's just a bit slower and cumbersome that's all. All of this seem rather childish bro just saying. The barrage was a bit problematic, patch didn't solve the real issue. which was if you hit retreat or moved as soon as you hear the sound of see the flash you'd get hit models would die you'd be stuck in a loop unable to escape due to things fire rate. The patch made sure the first hit landing became a rarity. Didn't solve the problem but the new patch of nerfing it's fire rate(the barrage that is) is good as gives time to escape. Now if they don't revert the first shot acc thing this will be a
Shit change no doubt, as the main culprit of high fire rate and slow attach time and clustered formation is no longer the issue anymore. But if they do it'll be a very balanced change.