dont go full dane
don’t ever go full Dane |
Good job teaching these ab00sers a lesson |
von saltlow strikes again
game itself is very fun the 3 mg abooser was rekt and pet with double soviet LV but i am the camper apparently. |
I am not 100% up-to-date on what the stats are but nerfing LMG grens is not good.
Grens are, in their current state, probably the weakest standard infantry squad.
grens are the strongest infantry in the game besides if used properly (depends on map, grens are god tier on Amily fields but garbage on kholodny)
At vet 3, they do not bleed, they do not drop models, The LMG model doesn’t get sniped anymore, they melt infantry at range and in order to beat them you have to close in, but if you are playing Wehrmacht like how you should then this isn’t possible because you are backed by 222 and MGs. Grens are strong as fuck. Volks are the worst infantry in the game, indisputable. |
Yeah good luck convincing them to lower sniper movement speed on the field. I've been trying for 1.5 year to convince them.
implying I expect anything. |
brw just to specify I mean move all sandbags to their respected factions engineers (except maybe ukf)
also on point 2. I meant that “but right now svts are seen as equal/better then 7man” |
1. revert all MG formation changes. MGs should reward good placement, no machine gun should be able to just walk up and instantly set up infront of squads and suppress them unsupported. The concept of “meat shield” models is dumb, especially in MGs that instantly suppress such as .50 dhsk or MG42. at this point the game might as well be renamed company of machine guns 2, because fight now they don’t need any support to be effective, unlike previous patches where an isolated MG could be dealt with by shooting it if it wasn’t already set up. The only machine gun this change should’ve been applied to was the Maxim, because it didn’t have good suppression to begin with and you could just blob it down, and I’m ok with this MG keeping it.
2. Soviet airborne is being danced around currently, by far the worst issue in the game currently. I have absolutely no idea why this doctrine didn’t meet the same fat as the super-broken 5man gren doctrine of last patch. Keeping airborne in the previous state while removing why it was needed in the first place is unacceptable. the patch buffed this doctrine by nerfing vet 3 cons, making them more reliant on svts. The formation change made dshk invincible, and of course the ever potent IL2 rocket run (I don’t see it’s issue in team games, because the existence of the elefant, but in 1v1s this ability is BS) SVTs are 3 minute 7man cons, they SHOULD NOT HAVE SCALING POWER. Svts need to encourage a play style of strong power early game but being seen as a direct downgrade from 7man cons, but they are arguably better.
3. For the love of god nerf snipers, make them never gain sight with vet and lower their movement speed in combat so they can never be used unsupported. USF/OKW gets abused by sniper and don’t have a proper response that isn’t doctrinal, (okw has puma, but have fun going mech vs Soviet T1)
4. Remove sandbags from all mainlines. I’m pretty sure everyone would believe this to be a good change, however, volks/ conscripts(pre-7man) would need a buff to make up for the fact that they can’t make sandbags anymore. Maybe keep it on infantry sections because that’s kind of their only factional power.
BABYRAGE REEEE |
Thread: Balance14 Apr 2021, 15:20 PM
1v1 or team games? Cause if youre talking about team games, I got some bad news for you soldier.
even in 1v1s axis is fine, at top lvl play in tournaments OST still has the highest pickrate. OST if played optimally should beat USF simply because sniper counters the entire US faction. the only reason ost isn’t better then Soviets is because of 1 Soviet commander (airborne) otherwise it’s a mostly balanced matchup (kv1 is debatably BS but it’s getting nerfed, same with the op commander it comes in with guards) but by all means, ost is in a fine state right now, their OP bs of last patch is gone, I’d just like to see the Soviet counterpart gone as well. Saying this as someone who is only lvl 16 in ost 1v1s. |
And slowly becomes just a "flavoured" WW2 RTS game.
The latest balance patch did something more than just "balance" the game.
It implemented a number of changes that are completely against historical authenticity
.
sounds great, remove all axis plane call ins. panther/tiger randomly breaks down and gets engine criticals. Soviets by the late stages of the war had 2x the amount of men on the front, simulate that by making conscripts 10man squads. would be historical, but not fun nor balanced. This is a Arcadey ww2 RTS, balance overtakes historical accuracy. |
Thread: Balance14 Apr 2021, 15:00 PM
volks absolutely DESTROY sections
seriously this is just l2p issue, sorry. |