Low consistent damage is still low.
Its just consistent and reliable.
Doesn't make it high tho, still low.
2 shrecks will murder med faster then 3 PTRS.
So will 2 zooks and 2 PTRS.
(no vipper, people don't usually leave back of a tank against an AT squad, so no need to theorycraft about that, saying in advance)
Don't try to counter ANTI TANK UNITS with tanks maybe?
Ok you kinda off get my point, unlike the HEAT weapon these things damage is always there in ever present kinda of way. I'm not saying they out right kill tanks just that it forces tanks to often to be in repairs. It's not a question of countering them with tanks it's a question of keeping your tanks on the front lines.
What i'm saying the constant chip from them is a bit much. Zooks/shrecks you can stay at distance get a few misses and do stuff(pressure other infantry/ support crew/ tanks) on their larger reloads. The chip damage is from them is always there at every range which making what you can do with tanks for shorter amount of time.