Has anybody thought that there is a huge potential in makin AEC and Bofors not mutually exclusive?
Also there is this ability to remove empplacements. If you made it give back more resources it could help UKF a lot. Mortar could be basically "retreated" and moved. Could be enough.
Two above solution retain UKF uniqueness and allow different gamplay than you have with US and Sov. I'd love to try them. Just a different approch - not copying other two allied factions is imo the best solution.
While i agree with you about making AEC and bofor not mutually exclusive, the current ability of removing emplacements is not enough. As now, to remove an emplacements, you need a royal engineer squad and it take you about haft a minute, too long to be count as "retreat anh move". This ability main purpose is allow you to free pop cap later on with 100 mp refun, it only work if you push the enemies far away, lead to the emplacement no longer needed, if you get push back and have to leave the emplacement behind when your army retreat, it still result in a dead emplacement anyway. |
What if UKF gets a mortar Halftruck that the usf gets?
It will be nice in a doc but for stock lineup, the standard mortar squad is more than enough. |
If lavanades are an anti garrison tool, so are UKF pyro IS howitzer flare, just saying
No deni, but i think we know which is more effective. |
Sounds like playing Soviets!
What basic tool the sov lack To be exact ? |
let's see, they still have better DPS than green out of cover and now same RA
I dont have access to latest stat, though. Can you provide ? |
Out of cover is beat green and volks at long and mid range if I'm not wrong
Pre patch, may be, but now, i dont think so. |
IS beats green and volks perfectly fine without bolster no need for it until mid late game
Only when camping cover, anywhere else, they cant, so they cant attack. |
Sure, increase 1.5x the range of the mortar pit and give it 0.75x the rate of fire, then limit it to only one on the field and give it a bit more durability and better brace.
Doesn’t have to be a mortar like everyone else, the pit can be the solution if it’s tuned appropriately.
sure, why not, then axis will screaming about how their indirect cant reach the pit while it barraging their front. as far as i know, only LEIG have the equal barrage range with pit, if x1,5 range include auto fire range then you already success in bringing back the cancer. |
Because OKW has so many non-doctrinal flamer units... you alles fanboys should play some axis to get a grip of the game.
you only need 1 unit for each role if it is effective, so, Why must OKW have a flamer if their mainline already can clear garrison and deni cover ?
Have you ever play OKW since volk lose their shreck ? |
Guess one could try another approach for the Wasp:
One could make it a separate vehicle instead of an upgrade and move the DOT damage to vet 1 ability or completely remove it.
Then the unit could have its cost and timing adjusted to act more like a flamer engineer then a vehicle that has to turn as many enemy unit as it can into a crisp before being obliterate by vehicles.
(one could make self repair cost a bit more the Faust but remove engine critical first after a couple of seconds)
if we make wasp a stand alone vehiche, it will fit perfecly in royal engineer regiment as 2 CP wwith a fuel cost, then royal engineer can use stock falme upgrade to replace.
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