Allied td,s get stronger in their td role because axis have more acces to heavy and superheavy tanks. Axis tanks get more hp or armour or both with vet. No allied tank gets that.
The ost mortar did fire 2 to 3 times as fast. 2 times until about a year ago when mortar rof was brought closer together. Katty is about saturation, its really luck if it wipes a wpn crew.
Allied mg,s may have higher dps but are more likely to eat nades because of lower supression. Maxim is easy to dercrew because of deathloop. In a lot of situations that a maxims get wiped the mg42 almost always escapes.
I think ost team weapons are solid. Yes they are squishy but excel at their job.
Ost always had squishy squads that didnt change, their early game did not suck as hard as sov and usf late game did before. soviets and usf went from sucking hard to being viable late game. Soviets did suck early game and late game at one point. No more paper tanks/tds shooting blanks. No more rngesus inf from soviets.
That imo is the main reason ost appears to struglle now.
That is the thing. Ost heavy and superheavy tanks are gutted, and no longer applies. While Allies TD function get progressive stronger on vet, which makes late game ost really bad, lost on the infantry front and now the tanks.
If we do a simple 50% front + 50% rear armor for total, you get today, and you see why Ost drops off late game. The armor buff at vet2 only bring them closer with Allies heavy. Hence one suggestion is to give panther some AP rounds at vet1. And probably can afford only 1 panther in 1v1 or 2v2, unless you dont care enough to cap against allies superior infantry.
Elefant 255
ISU 247.5
Brumbar 182.5
BrumbarV2 207
KV8 202.50
Churchill 210
Croc/Avre 235
IS2 257.50
Tiger 220
Panther 175
PantherV2 192.50
Pershing 205
Comet 200
KV1 217.50
KV2 240