Correct me if im wrong, panther is the most expensive and latest nondoc tank. As such you expect it to have attributes better than those before it. You expect it to scale well. If you define panther as mobility and armor TD, then 100 rear armor at vet0, 120 at vet2. This will define its role and reduce stray shots at max range.
Imo because of weak late game for wehr, it makes things more noisy than really is. With the stug buff, we just need to relook panther role. Because early to mid games are pretty ok now.
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Yes thats why my suggestion is to raised armor skirts vet to 120. And we can raise kv1 gun to same as t34/85. This give better dynamics and recognition to the roles assigned. Like if you choose to play Wehr, then you should expect a certain play style.
Right now, the heavy armor vs poor rear armor counter is causing frustration, we have seen a match where wehr played dropped seeing 2 kv1 on field, knowing no where to come back. |
The kv1 and Churchill are damage sponges that still can easily do the full 160 damages to tanks. So that's the problem. It doesn't just support infantry,it can do a better job then med tanks, at killing tanks. |
I will also say scaling and leveling should be more systematic. Like if allies td special is range and pen, than as they vet, they should overcome lower tier units. Likewise if axis tanks are meant to be more aggressive push with armour, then their vet bonus should reflect that. Hence i was suggesting armor skirts should raise "rear" armor to 120, so p4 and p5 should overcome med tanks at max range.
Hope coh3 can define clearer faction design roles and units performance |
My thinking, we should have recategorise the tier and role of units. A lot of patching has made the game less aysmmeteric and a lot more dependent on higher aps reaction clicks.
Like light vehicles to counter infantry to light tanks to counter infantry/light vehicless to med to counter infantry/lights, to heavies that specialises against AT or AI, and not both.
I won't say Jackson is result of panthers, but super limited heavies, but somehow panthers AT role is weakened with armor nerfs yet is given more AI performance. Somehow super heavies AT could damage infantry It blurs the roles as an example.
Like i mean if super heavies are badly accurate against infantry and good against tank and limited, restricted to AT roles, i dont see the provlem |
I dont think jackaon need nerf as someone said sherman have more troubles versus panther than panzer versus jackson. Sherman if even flank panther can do shit but if u guys really need nerf something in jackson then nerf his turret speed rotation or max speed and we gut.
And about medium armor for example in team games panzer spam is more viable because how thin jackson armor is on other hand even e8 spam is just bad because how good panther is, medium spam is just suicide versus axis.
Shadowlink try to be funny with his sarcasm but didnt work lol u forgot about your op scott buddy but true is usf dont need any change current balance is ok only wermaht need buffs to infantry and thats it. Now i just wait for patch and new threads because forum is boring right now.
So not true. Even a vet2 panther has only 99 "rear" armour. Though panther can tank 2 more hits, sherman has the same +50% moving accuracy advantage as Jackson over p4 and p5.
Totally viable med tank spams now. Not suicide.
My rough guess 2 panther vs 4 sherman and 3 p4 vs 2 jacksons. Any side can win. But i am sure if allies win, they can get back into battle much faster with free crew repair.
Serious the idea that wehr have superior armour is old as dinosaur now |
No matter what people say about tech cost, the probability is that a Churchill or KV-1 will arrive on the field earlier than the Panther.
Even if the Panther arrives earlier it will hardly have the same impact due to it bellow mediocre AI.
If one is not prepared to KV-1 or Churchill he is in trouble one can stop a Panther simply with ATGs.
Yep, look at this game https://www.youtube.com/watch?v=4RQaPq9wZ84&t=1877s
2 KV1 up against 2 P4 and 1 Stug.
That is even after Sov player was afk for 1 min!
Ost player dropped knowing is hopeless. |
Sherman T34 train seems to work more effective since Panther armor got dropped to sure pen from "rear". I will say it is close, i guess you can get 4 med tanks against 2 panthers without looking at the acutal resources requirement. |
If your opponent does absolutely nothing to protect the rear of their vehicles then sure, I guess?
You've got to assume a decent level of skill when discussing balance.
It is really not hard to pen the rear in the chaos of better, since "rear" is 50% of the tank hit box... |
A Panther doesn't need to ignore the Jackson, Firefly and the SU-85. Since its HP buff, it can just outright kill them. It's a 50 range, heavily armoured tank destroyer that can take six hits.
The Churchill may take its dear sweet time exploding when under Panther bombardment, but it's not going to win that fight unless you're up against a player who advances with the Reverse key.
Firstly, there is no HP buff to Panther. It was moved forwards because the buffed Allies td are killing expensive unvet panthers easily. Of course moving forward the HP, Relic for some reason further nerfed Panther armor, so it is vulnerable to med tanks and yes Churchill! Going full circle of nothingness imo.
Secondly 90-99 rear armor, aka 50% of the tank, is not considered heavily armor now, up against buffed TD, med tanks evn. Churchill, KV1 on the other hand, are considered heavily armor, made worse than Wehr do not have hard counter except doctrine elefant, of which is very expensive. |