Anyway, we can type as much, but do we know the balance team are still taking in suggestions?
The last change to crew repair made them better, auto crew repair!
It has been frustrating playing Wehr 2v2 in past year. You can do so much, but late game we just dont have the touch to close the game or hold off the Allies push. There is no comeback no scaling.
Coh used to be about units tiering upwards, now it felt like the most expensive unit dont have the clear advantage for Axis faction at least. There is no hard counter on Wehr side imo, like what you do against Scott and Jackson?
It just felt all the balancing is giving Allies the cake and letting them eat it. Its not just a buff here-here, but buff counter-nerf-nerf. |
To get effective stug, you need 2, and that takes up 180 fu. Even then, they go down to late tanks like fly at 50 range. I have no idea the last stug change gave it slightly better AI gun but nerf the rof and ap iirc. Like really bad bad decisions... |
https://youtu.be/lhzZ4rL5wjQ
What do you guys think about this game?
Double jackson double firefly shut down triple panthers without a sweat. We can talk all day of panther armor and hp, but vetted alllies td simply scale way better and ignore everything. Look at the number of shots panthers suffered out of counter range.
I played tons of 2v2, and allies td makes late game way too easy.
We can also say double Jackson should shutdown a panther, but getting double Jackson is easy. Look at the amount of usf army that was built. So many easy eights, so many Scott's, double firefly and Churchill's.
Allies popcap advantage was ok in the past since wehr single unit was stronger to compensate. But not now. It seems the balance team was looking too narrowly at balancing at unit level, but left out total army size. |
Look
I dom't know why you think production year has anything to do with game balance, but please quit citing it being the 'latest' as if that means jack before you give us all an aneurism.
It just makes you sound like a rampant wehraboo more concerned with the super panther being Ubermensch Mächtiger Gott Panzer than the game.
Not saying it has to be true, but arguing from a point of 'but the panther was the latest tank and I expect it to pwn' is a terrible look
Anyway, this is all off topic, really.
Brick units take damage bexause that is their literal purpose, more at 11.
What no, im talking about in game getting a panther out. My impression say it's the latest to come out. |
You could give the Panther zero rear armour and a Sherman still won't kill it with max range rear armour shots unless the Panther player is afk.
Because a competent Panther player isn't going to leave it there for 30 seconds.
Same reasons why elefant can't hard counter a Churchill as hard, since competent players dont leave it and elefant cant chase unlike say Jackson.
But if we reduce stray shots, it helps
Hell if wehr bro can replace elefant call in with jackson buildable, then Churchill and kv tanks, you won't see a topic on them, lol |
Yes i remember some rng was removed toned down. I wont mind the deflection stun from super heavies. Maybe not 5s but 2s. Even 5s wont lose a tank in most situation.
I love play coh for the unpredictable games, rng and destroyed covers, so yes im all in for this. Too predicable and relying to much from aps marcros clicking is not nice.
Oh concept of flanking and rear armor needs to change, like i say 50% hit box is big area. This armor buff is all about reducing cheap shots. Right now panther rear can deflect the stuart bren t70, basically not what is expected for latest non doc tank, and from one which needs to close up on super heavies imo |
No, it doesn't. It creates low probability bounces, which are highly frustrating for the attacker when they happen but too inconsistent for the defender to rely on.
Relic calls it 'bad RNG'.
That's why the penetration values are set where they are.
I rather take it. Coh is about rng after all
At vet0 100 armor frustrates the aec Cromwell, t3476, sherman, valentine.
At vet2 120 armor, it frustrates the t3485, churchill, kv1, m4c
This is where late panther and its armour make more sense than everyone keep saying now |
I don't know why you're so fixated on this change, but it's almost pointless.
Even if you crank the rear armour up to 120, a Sherman's still got an 83% chance to penetrate the rear armour at maximum range. When you consider that any medium tank trying to kill a Panther is going to close in, the chance rapidly recovers to 100%.
Because its a small buff and fair. Allies med gun are 80-120 max range, so it reduces cheap shot from max range, allies need play the same close in stop shoot micro if they intend to use med tanks, panther hp can be considered useful, Churchill kv1 heavy armor have more stress to stay in the fight knowing its harder to hit for 160.
To counter panther should be down to TD and is2, pershing and the likes. Reducing cheap shots from med tanks can have far reaching effect without big chances. |
Ok.
You are wrong.
Panthers role is different then KV-1 and churchill.
Panther got stats that support its own role and cost.
Churchill and KV-1 got stats that support their own role and cost.
That role and place on the battlefield is not the same, therefore they have different stats.
Panther is fastest tank in the game.
Its rear armor is exposed exclusively if you play badly.
KV-1 and churchill are slow tanks.
Their rear armor is exposed if they do their job correctly, which is spearheading into opposing armies.
Advise:
Stop reversing panther into opponents.
That's because you've lied and cast you've linked confirmed it instantly.
Provide a time stamp when there were 2 P4s and a StuG vs 2 KV-1s or admit to lying.
Also don't make assumptions on what you don't know, ost player most certainly didn't quit because he has seen 2 KVs, he did, because Von was blessed with B4 RNG which crippled ost player enough to make him realize he isn't going to win.
You have not correct my question. If panther is latest nondoc tank, it does need attributes stronger than those before it. I have identified it's weak armour suspectible to max range shots as a fair fix
In fact let me correct you, crowmell and comet are faster, at vet, they get even faster. Jackson is faster. T34 sherman are comparable.
I dont see how reversing into opponents says anything about my max range shots suggestions. |
You would be the first one to cry nerfs on how overpowered kv with 34/85 gun would be, regardless of what happened to panther....
Also you have no slightest idea what you're talking about, you've posted a replay that featured KV-1, but absolutely nothing about that KV in the whole replay made it seem like its over performing in any way or even performing up to its cost....
I saw you attacking me liar, im on mobile now, will revert all your incorrectness |