No,
Why do you ignore how much it would change the TTK against an Ostheer P4 (average from 4 shots to 6) and OKW P4 (average from 4 shots to 7)? Potentially up to 7 and 8 when we take accuracy into account too?
Is it because
? Because that's not really an argument.
But Sanders i want relook where is our stance.
You think 3 churchills is OP, i agree.
You think 2 churchills is ok, i kinda disagree. It is not 1 click win but in 2v2 i played, when allies massed their tanks, and 2 churchill pushes, it is near impossible for wehr to counter.
Hence you suggest +1pop/+5fu in bid to reduce chances of spamming. I dont think is effective because churchills can do AI and a fair bit of AT quite well.
My choice is to reduce damage to 120. Sure it takes P4 2 more shots, but we have to consider P4 counter pen against Churchill, or P4 moving accuracy? 0.5/0.75 is more inferior, 110/240 is more inferior, should Churchill be afraid of waiting for 2 more shots?
What about rear armor? Close quarter combat pen?
As stated in my 2v2 experience, Churchill is fairly deadly in dealing extra AT damages, which imo it should not for its stats purposes.
I can think of 2 reasons why, firstly tank shots in game goes out every other seconds, the rng dice rolls faster then it seems on paper. Does it pen, yes no.
The second obviously is rear armor effect. Wehr tanks are tasked to be more mobile, brumbar needs to get close, P4 needs to flank, P5 needs to dive etc. When the 50% rear/side armor is in consideration, the Churchill "bad" pen is no longer an issue. Hence it can stay and deal AT damages.
Now to be fair, the sbp has put resources nerf to Churchill. I survived for a year with Churchill meta, surely the sbp makes things better.
But imo, the +1pop/5fu is not necessary or effective as intention.
-40 main gun and +15 pen on all ranges makes more sense. More rng reliable pen but reduces damages to support with its survivability. Ukf player will still play their build order with minimum impact.