Is the panther fine?
Posts: 1979
Posts: 4183 | Subs: 4
Jackson, and firefly in mod = not fine
Jackson price could've easily been 150F, same with FF. I didn't see a reason for the FF buff.
Posts: 1979
panther = fine
Jackson, and firefly in mod = not fine
Jackson price could've easily been 150F, same with FF. I didn't see a reason for the FF buff.
the jackson needs to be 155 while the FF needs to be 145 imo... the FF really isnt that great in terms of DPS and is much slower than the jackson
Posts: 1220 | Subs: 1
Posts: 464
Posts: 1979
i think its ok with good support especialy
yeah but some people complain about AECs trolling panthers >.>
Posts: 17914 | Subs: 8
yeah but some people complain about AECs trolling panthers >.>
These same people are losing IR STG obers to combat engineers without a flamer.
Posts: 1979
These same people are losing IR STG obers to combat engineers without a flamer.
Posts: 1954
Posts: 4474
Posts: 1794
panther does not scale well late games.
need a better vet bonus to deal with allies high armor tanks.
either like i suggest, improve rear armor to give better rng against med tanks stray shots
or some hvap rounds or offensive combat blitz to pen high armor allies.
Posts: 27
Posts: 1220 | Subs: 1
no is not
panther does not scale well late games.
need a better vet bonus to deal with allies high armor tanks.
either like i suggest, improve rear armor to give better rng against med tanks stray shots
or some hvap rounds or offensive combat blitz to pen high armor allies.
As long as you still keep the hobby of facing your enemies with rear armor, your panther will still be troll by event UKF sniper, no matter how much buff it get.
Posts: 1979
no is not
panther does not scale well late games.
need a better vet bonus to deal with allies high armor tanks.
either like i suggest, improve rear armor to give better rng against med tanks stray shots
or some hvap rounds or offensive combat blitz to pen high armor allies.
having the best core medium ingame isnt gonna be enough for you if your panther constantly gets faceplanted by AECs...
as i said at this point there is nothing the balance team can do to help you... go to the state office and ask people how to use the panther properly or better yet go to youtube...
Posts: 4928
Posts: 207
These same people are losing IR STG obers to combat engineers without a flamer.
That's not even mathematically possible must be some serious big brain plays from those combat engineers
Posts: 2358
Tough (quite durable for any medium/light heavy standard)
Fast (Even faster with blitz)
Good AT (effective though not efficient)
That exact combination of perks makes somewhat easy to keep panthers alive and use them as kiters to gain XP
IMO panthers should be more static oriented tanks, not because i want the low IQ players to abuse it but because its not fair to have such durability paired with mobility. Panther design should mimic the current design of KT orfireflies.
The main change is an axis player will not overextend with panthers, if they do they get really punished for it.
The back/forth fights on the fontlines should be performed by stugsIII, again IMO.
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