Thx for fixing the Title ShadowLinkX37
So, snipers. It is a unit which we can all say that has an impact on the field but it is not seen as much as it should since it is often risky and sometimes it does not really pay off.
We know that at the moment, using Allied snipers and I am not trying to be biased or anything but often it pays off more since since they usually have to pick off a squad with most often (consists of) 4 units and sometimes of 5.
Currently the Wehr Sniper, there is really no point in using it when it takes longer to counter most units that consists between mostly 5 and up to 6 units.
So, my suggestion to make Wehr Sniper and other snipers to be more attractive and more viable is by starting to make their ability costs cheaper and to arrive in effectively earlier.
Probably add an additional ability to make them more attractive to those who only have 1 ability.
I mean it is already a huge gamble purchasing a sniper especially when it is the most vulnerable unit and costy unit game.
Here is how the price of the abilities costs:
Wehr Sniper "Fire Incendiary Explosive Round" should be available Vet 0 and costs 45 ammo.
But once it achieves Vet 1, the price of the "Fire Incendiary Explosive Round" should cost 30 ammo (45 to be honest is too much compared to British Sniper "Critical Shot" which costs 30 ammo).
So that it has more usage and usefulness. It is too much at the moment and I think it should get that price decrease once it achieves Vet 1.
Maybe, to even make it pay even more off, it should have in addition when it acquires Vet 1, "Tripwire Flares". Costs 10 ammo. Same ability as Conscripts "Tripwire Flares".
WEHR Sniper becomes a more viable supportive unit that is able to pick off units better due to its current difficulties.
SU sniper has "Flare" should be also available Vet 0 and costs 40 ammo as it currently does.
Once it acquires Vet 1, it should cost 25 ammo.
Add ability to put "Flares on Cap points" which is for "free" and it should be available already Vet 0. It has a cooldown of 90 seconds but it is easy to place by only 3-5 seconds. The ability should be like what OKW has with the flare on cap points.
SU sniper becomes their best and supportive recon unit (recon which they dont have really).
UKF sniper. It is hard to say what it should get because I believe it is the most useful sniper considering how extremely effective it can be and its abilities, both infantry and vehicles.
So, the Critical shot can be acquired Vet 0 but the cost is 45 ammo but once it acquries Vet 1 it costs 30 ammo.
In that way, it is useful against vehicles in the beginning making it another viable AT option for Brits.
Coordinated fire price stays the same as it is useful already enough. Especially when you can catch the enemy by surprise. No need for price decrease.
Add ability also to British Sniper, to put "Flares on Cap points" which is for "free" and it should be available already Vet 0. It has a cooldown of 90 seconds but it is easy to place by only 3-5 seconds. The ability should be like what OKW has with the flare on cap points.
EDIT
Changes to make Snipers in general a more supportive unit rather than a cheesy assassin! Nerfs and changes.
Nerf their kills per min is a must since it is OP.
I think they should nerf the Snipers potential to one shot everyone including those behind cover (expect against snipers, sniper sniping each other should still be one shot even behind cover).
I think the cover feature should take in more effect for squads against snipers, more protection against snipers.
So an enemy squad (not sniper) in green cover should apply 0.5 Recieved accuracy and 0.5 received damage
And yellow cover should be different for snipers, Recieved accuracy instead is 1 but the damage is 0.5 received damage. (Yellow cover is usually 0.5 Recieved accuracy and 1 recieved damage). Tell me what you think about this?
It is to increase resistance against snipers.
They should play a more supportive role than a role that can pick off easily anybody from anywhere behind something.
It should be more of a supportive kind of unit.
Manpower price decrease from 360 to 330. I think that would compensate for starters.
At the moment, I think SU and WEHR sniper abilities are too expensive. They should be more cheaper.
Abilities should play more a crucial role as a sniper instead of kills which it is I admit, too good at the moment.
In summary:
Nerfs completely their firepower, chances of getting kills with units behind cover is significantly reduced. Damages units behind cover (both covers only applying half damage) rather than killing. Good nerf and adjustment imo.
Plays more a support role rather than a sole cheesy assassin.
Abilities have more signifcant use and impact(as a means to play more supportive) use when the price of their abilities is decreased as well as added (for SU and WEHR, to fulfill more of a support role especially UKF).