You’re completely off on your argument. The unit itself is good and can tilt a game decisively in 1v1s especially vs soviet T1 builds that lack AT guns early. If you’re having trouble vs clown cars just put units around the HT. You should have a snare with BGHQ up. The taketen is also 55 range now so it should help you better.
The main issue is that Mech HQ completely overshadows the BGHQ. Why would I spend fuel on the flak ht when I can get a luchs&puma combo that’s gonna carry me until I can get the Panther/Cmd Panther out? There’s even a Stuka HT if my opponent blobs support weapons to counter my inf. You can’t make the flak HT more giable by buffing it. The only thing you can do is put a strong vehicle in BGHQ to make the FlakHT&Unit 2 combo viable vs Luchs&Puma.
That is not it the the reason why it is even overshadowed. You got it all wrong.
It is due to its performance because it is underwhelming.
Luchs on its own stands far better than FHT for just a price difference in 5 to 10 fuel or any other light vehicle for that matter.
FHT suppression is not that great nor can it even hit consistently.
It is vulnerable, meager and above all cost inefficient.
Putting FHT in mechanized will make it much more useless since everyone would rush Luchs in med and dominate the field.
FHT will still be ignored. HOW DOES THIS EVEN HELP???
The only worth then going for Mech is Puma and Walking Stuka. FHT would be a waste.
Literally the same thing as doing SU T3 Halftrack AA. None uses it since it is not viable due to its later timing though it is better than FHT, it is vulnerable and cost inefficient as hell.
It does not fix anything. In fact you will just make things worse. Worse state of balance and gameplay. No improvements.
This is really a bad idea.
Make FHT so it stands out like the USF AA Halftrack or even as well as the Luchs. That is what it needs in order to be not overshadowed.
It is all due to performance and its strengths. Not timing, not placement. It is performance mainly, plain and simple.
Lol, bad idea imo.