Sin e we are already off topic here and talking about 260mp machine guns. I love how the mg42 vet 1 locks it in as the undeniable king of mgs, but the maxims (also requiring vet 1 and a reload) instead of something awesome like "double damage and 10x the pen allowing it to melt light vehicles" gets "if you don't move you can pretend you are an mg34 for a little bit"
I like that idea for Maxim. It could be a little bit more something like that. Gains wider arc and improved surpression for a short period for around 6-8 seconds I believe. That would be a nice ability. Lets see how the applied changes will be for Maxim. Hope its good!
I am thinking also for MG34 since it has also "Incendiary Rounds" should have something else. Maybe what Maxim has "Sustained Fire" would suit it better I believe. Something different too.
I think USF and OKW AA need a health buff. According to its timing, they are rather vulnerable and exposed. Maybe 160hp increase would do for them both.
I feel the FHT needs a "damage buff"since it has been nerfed already both in damage and suppression. I suggest damage buff from 16 to "20" to the way it was would do great. Since USF does already reasonably a lot more damage currently in comparison to FHT due how it has been nerfed. Make it more viable.
USF AA vehicle could do with a buff having "smoke" but I think it might be fair to remove the crew for this vehicle or maybe keep them. If crew were removed, it would therefore require Rear Echelons to repair them. Make it more viable.
Usually they get easily countered with AT and AT vehicles during their timing. I believe adjusting and giving them a better chance of surviving against them would be a good decision. Also to put them to more use.
Summarize of the following buffs I believe it needs.
USF AA Halftrack::: 1./ Change Total of Health from 320 to 480. 2./ Has "Smoke" ability costing the same as FHT 3./ Keeping the crew could be fine
OKW Flak Halftrack::: 1./ Change Total of Health from 320 to 480 2./ Damage buff from 16 to 20
These vehicles cost around 60 fuel, so they deserve a extra 120hp or around a total of 160*3 = 480 health. Not 320 hp which is lackluster for something that costs around 60 fuel.
Hold your horses. I know there are clear differences between the 2 MGs.
The "Incendary Rounds" does not kill UC in one burst btw. Requires 2-3 bursts. It is definitely good although it causes a delay upon activation, does devastating good damage due to its increased penetration and damage as stated.
MG42 is clearly better in terms of suppression without a doubt!
Vickers is still very good. They are very alike. Vickers Machine Gun serves very well and served well even during WW1. It kind of plays of killing power.
In historical WW2 context. MG42 was undeniably a renowned MG at its time, so it should have this status of having very good suppression. "Buzz Saw".
"Incendiary Rounds" for MG42 and MG34 is a good ability. It is not OP but is is most certainly strong. Every faction has different unique abilities which is the cool part about this game.
Although it may not be for the Allies, I think maybe the USF MG, great damage and suppression but the the tech tree seems kind of muddled and it is more situational, AT seems usually more of the viable choice for USF. It could be argued USF MG is the closest if not, may be even better in suppression and damage overall. Downside is definitely the arc but compensated for its deploy time. Has "Incendiary Rounds" also, more penetration and damage I believe.
It might pause every now and then the bursts with Vickers but so does the MG42. MG42 supresses better due to the fact that its fire rate is incredible matching similarly to real life statistics. That is a nice feature.
I am not arguing that MG42 is worse than the Vickers. I stated that is Vickers is great because why would SuperHansFan on comment 31 want now a UC with an MG supression arc like the old Kubelwagen version. That why I said they have a very good MG already, why have another.
A comparison of the lives and dictatorships of Stalin and Adolf Hitler, the portion of this book (roughly pages 490-500) which deals with the purges is highly informative, listing stats directly related to the purge of the Red Army Officer Corps. It lists in detail the how many of the top officers in the Soviet Military structure were removed from power (all but 4 of the 29 most powerful officers were deposed) as well as overall numbers of officers permanently dismissed during the purge in 1937 and 1938. Importantly gives perspective on just how badly the Red Army was crippled by Stalin’s actions at this point.
How exactly? Commando units are supposed to ambush from camouflage and inflict high alpha damage on unsuspecting squads or team weapons. G43s have lower near and mid range DPS than the MP40s. The G43s are only better from about range 20 and up.
The G43s are a solid choice if you want to use them more as a mid range brawler or as assault troops (though personally I have no idea why you'd want to do that), but the MP40s are better for their ambush role.
Trust me. You would surprised yourself when actually use this combo. It would, oh my, why have I not thought about this before. Even close range, it feels extremely good for some reason. The fact it does well at range, even better!
They do better despite what the stats mentioned. Stormtroopers with G43 are way way better than when Grens wield them. Make it happen devs!