I think the Comet is fine as it is, but if it really needs 'nerf', then just increase its fuel price by 10, so it is the same as panther. |
Would require a price increase of the unit then, as it would give it a T0 vickers MG for free.
Wrong, you will need an extra squad of any kind to get that vickers, which is 180 manpower minimum if you pick the medic (+ the income loss over time).
But it's kinda hard to determine the possible impact of this change, I mean one could chose to put a wounded squad into the carrier instead of retreating and probably come out with better results. |
Imo a replacement for Relief Infantry would be easier than trying to balance it, it is just too random and the benefits are questionable.
For Festung Support I would propose cp0 ostruppen or hull down. It's a defensive doctrine, these could fit imo.
For Lightning War it would be Assault and Hold from Infantry commander, goes well with the doctrine's nature. |
I think you meant Relief Infantry, Ostruppen reserves is in Mobile Defense doctrine that gives a pair of ostruppen for manpower (which I believe still has a random chance of spawning with lmg42).
And yes, I'm not a fan of this ability either. I did manage to get 3 ostruppen from a single use before (which means that I lost 15 or more models which is sad), but most of the times I'm like "dam, this was a situation where I should have activated it".
In theory if you manage to get some ostruppen from using it once, then the next time it should be easier to get more, due to ostruppen being squishy. However most people reserve their munition for more reliable abilities in said doctrines, like sector artillery or Stuka AT loiter.
The similar Rapid Conscription for soviets is probably a bit easier to use in this regard and grants a much better replacement infantry, thanks to the 7 men upgrade, but I'm still not fond of it. |
I thought elite infantry by definition is a unit that can walk fire with LMGs. So Obers, Airborne Guards, Paratroopers, Rangers (even tho they almost never get lmgs) and Commandos (sort of, limited to bren lmgs only).
The rest are called anti infantry specialists. |
I'd rather all halftracks had same resistance to small arms fire. Would be more logical.
One could add an armor upgrade to non flamer 251 at bp2 or 3, but considering that the 251 holds more utility than the M5 ht, more mobile and also has a greater sight range I don't see it as a big deal. |
Mobile forward reinforcement (which works in enemy territory too!), 2 new units with smoke and vehicle self repair, basicly you can have a near permanent frontline presence. In my book this doctrine is quite viable for larger team games too. |
I'm pretty sure that the mortar is there to provide a smoke alternative against ostheer's early game hmg play. I mean one could unlock grenades and use the RE's smoke, but that costs both fuel and muni.
What's weird for me is that on the other hand OKW doesn't have any early game smoke. But they have T0 AT gun at least... ¯\_(ツ)_/¯ |
Kubel, leig, stuka (earliest arty among all factions), luchs, puma aimed shot. Obers with lmg are also very dangerous if they let them get in range just once. Also you can put schu mines in possible sniper locations, typically cover, ostheer has difficulties with it using a 251 ht for that.
Plenty of sniper counters there.
Doctrinally there are the 221 and the jaegers and falls.
In fact jaegers are sort of a sniper squad. |
I still say okw lefh and pak 43 should get self reinforcement (costs muni instead of manpower) and self heal with veterancy instead, while the other 3 vet bonuses are identical to ostheer's.
(ank flak emplacement would be no longer decrewable, base flaks included) |