i said it's unfair to give absurd bonus to RA during retreat to fix death loop, as it would just make them immortal during retreat
and i pointed how to fix it
Nobody said it had to be absurd. I also hardly think removing a model entirely from the game and replacing it with a gimped MG42 is fixing anything.
Edit:
Also, is everyone at least on agreement about the OP? |
*Ahem*
Su85, su76, jp4, elefant, Jagdtiger, furefly, stug, maybe even the m10 because of health (although it is quite mobile) all can be chased down and ended if unsupported by a single medium by exploitable weakeness. Should they be able to fend off tanks that get the drop on them as well? I'd love to see the whine thread from you if any axis tdhad a fighting chance of not only surviving but coming out ontop of a flank. They all also can be killed by infantry of course. The Jackson has the tools it needed to survive while actually being squishy-it can out run and out gun. It's better on the move than it's adversary as well.
Agreed on all this until the the point about all other TDs not surviving MT flanks.
Good luck flanking a Panther with a Sherman and winning. |
Easiest fixes are either bringing its moving acc down to match every other TD in the game, or reducing its speed to match similar TDs (panther?), so it can't speed around/past everything in the game.
In real life no WW2-era tank could hit anything when firing on the move. It's also a game, so gameplay > realism.
Gyrostabilized tank guns were a thing for the US, and the reason why the Shermans have better move accuracy here. It's worth noting I don't think the M36 actually received such equipment, but that's beside the point there.
I wouldn't be opposed to giving the normal 0.5 move accuracy. I think the speed is a bit more important to the unit and USF in general. Especially once panthers roll out. |
Now that I think of it, you could probably mitigate the maxim's deathloop problems somewhat by giving the maxim crew a further reduced RA on retreat, in the same manner as correcting this. |
that does not change that it can still easily out run them
I mean, the M36 was quite a bit faster in real life, the speed being mostly equivalent here, and you've always got blitz.
The muni expenditure to hunt down a M36 seems perfectly valid considering it takes muni to defeat heavy tanks anyway. |
Seems like just nerfing the M36's armor a bit would work for balancing it versus mediums. Not like these things were heavily armored in real life. |
This gets brought up every now and again and then gets forgotten. Every single squad in the game other than the M2HB squad receives a 0.4 received accuracy bonus, the M2HB having it at 0.5 instead. It's been like this for years and is part of the reason why these things die on retreat so often compared to other MGs. This statistical difference is not noted anywhere in the game UI or unit description and is, as far as I can tell, entirely unique to the M2HB squad.
Therefore, suggestion: give the M2HB the exact same retreat RA bonus as every other MG unit in the game.
You could argue the huge mass of the bodybuilders / strongmen / supersoldiers required for this squad to be capable of running with a M2HB + tripod over their shoulders in the first place should be easier targets to hit than the average soldier, but then the .50 cal BMG rounds the gun fires should also be capable of reliably penetrating just about every vehicle short of the Panzer IV, so reality is already out the window with this piece and there's no way a M1919 is getting implemented at this point.
Why this stat aberration exists is completely beyond me and if nobody can come up with a reason why it exists the way it does than it really should be normalized. |
snip
While I agree with you overall, I should say that, IIRC, Stormtrooper MP40s are indeed better than Commando stens and so, while I haven't really tested it, a Stormtrooper squad can probably win vs Commandos fairly regularly. |
If the M10 was non-doctrinal you could do a lot more with the Jackson and make it work.
Jacksons are absolutely needed to counter the Panther and Axis heavy cats, which Shermans are entirely ineffectual at combatting and which can easily outmaneuver or (with exception of Panther, generally) even outfight AT guns unless built in bulk (subject to its own limitations). Often, particularly in team games, multiple Jacksons will be required. In this regard, any sort of nerf regarding damage capability seems unwise.
If it gets nerfed at all it should be a higher fuel cost, which pushes its availability back further towards the Panthers and etc it is required to counter. Even that's a little bit iffy to me. This thing has absolutely 0 AI capability, and seems to me just to do its job of destroying tanks, and actually reasonably well. A Jackson cannot lead a push or dive on an artillery piece, or soak up AT damage in the way that, say, a Panther can. Considering the flaws and weaknesses in the USF design it also seems reasonable to me that it could be the best TD at its price, as it's not like there aren't other units in this game miles better than their competitors at the same or comparative price (the MG42 comes to mind).
Of course, if the M10 was non-doctrinal, a price raise would be totally inconsequential, considering a budget TD exists to tackle lesser AFVs. Not saying it should be, but that'd solve a big part of this balance problem. |
Yeah if the USF player is brain dead and doesnt micro his back when he is pushed. Yes of course the thing will go down if you are able to get to it, but USF can easily repulse such attacks and they can easily recrew it.
A unit being "fragile" isnt a carte blanche to have an exceedingly good offense. The LEIG is more fragile and it doesn't get a giant AOE.
The leig and Pack Howitzer require the same amount of killed crew to decrew (three). The difference is leig crew have a RA of 1, compared to the pack howitzer crew of 1.25, and the pack howitzer is more expensive to recrew (requiring three models) as well as in general. This is why the mortar fragility comparison was made specifically, as all mortar crews in this game also have a received accuracy of 1.25, but are capable of retreat.
You can say whatever you want about the damage of the Pack Howitzer autoattack, as that has been the subject of all the nerf discussion in this thread thusfar. But to say the leig18 is more fragile is entirely inaccurate.
I will preemptively note that I have not called for any buffs to the survivability of this unit and have in fact offered the opposite on multiple occasions. |