I wouldn't interpret online matches as a single time period, but a hybrid timeline. All the armies start with late war vehicles locked behind tech. At 10 minutes you tend to be fighting with 43ish tech. 20 minutes you're fighting with 44-45 tech.
The Campaign also tailors you units to the timeline, for the most part, and Case Blue does the same and even includes a (rather shoddy) 'early war' restriction that removes or replaces certain units. The multiplayer armies are based off a more narrow timeline, which I already went over.
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