This is all coming from a 1v1 perspective. I don't think any of this would dramatically affect team games, but I'd welcome input from team game players.
Right now OST is in a somewhat rough spot. In most matchups the MG42 is the only saving grace for the first 15 minutes or so as a lack of a strong LV at means a heavy investment in some sort of infantry AT to deal with light tank threats. OST already has weak infantry hence good MG 42 play is the only thing that will keep you from being overrun by both strong infantry and light vehicles.
The 222 seems to be in a good spot in timing and role (although i think it should have a slight edge over AA halftracks with suppression). Buffing it to an anti-light tank vehicle would be too much of a change, but OST's vulnerability to early game pressure still needs some sort of solution.
Another issue is that t4 is rarely used in 1v1, as you really really need the p4s to have any sort of map presence in a game that isn't already won.
My thought is to bring in the short barreled p4 as a trump card to the stuart, t70, and AEC. It in turn should be trumped by any of the other mediums, but can still serve as AI, and a secondary AT source.
I have three possible implementations in mind:
Simple option: Some of the fuel from battlephase 2 (t3 tech) is moved to the building, and the short-barreled p4 can be built from the hq at a moderate fuel cost after battlephase 2. This gives you a quicker option for light mobile AT that can buy you some breathing room from LV oppression, but delays your long barrel p4. With a heavy AT investment, stalling until t4 becomes a more feasible strategy. You also might be able to skip t2 entirely and rely on an early p4 to hold you over for heavy t3 investment. Having the shortbarreled p4 also helps open up more possibilities for stug usage.
Greater symmetry option: Ost tech is brought more in line with the other armies. T3 is reduced in cost, but long barrel p4 is moved to t4. Ost effectively has a choice between a T2 or T3 midgame. While I don't think it's necessary, units could be moved around the tiers, perhaps with tech unlocks for vehicles.
Maximum chaos(greater asymmetry) option: Long-barreled p4 is removed from the non-doctrinal options, and short-barreled p4 is the default tank. T3 can be reduced in cost. Opens up larger role for stug(s), and gives OST a weaker, but earlier medium vehicle window that is more in-line with the armies character. Perhaps a long-barreled upgrade can be added after finishing battle-phase 3, but I think I'd ideally like to see an "earlier" weaker version of the panther being OST's lategame battle tank, but with veterancy bonuses reflecting improvements on a tank that had a lot of problems at first. Doctrinal command tanks switch models (i.e. changed to command long-barreled p4).
Thoughts?
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