USF is already a micro intensive army why do we need to nerf tank crew?
No one is nerfing tank crews, some people tend to overreact because the dont elaborate logic but emotional arguments |
You are correct in some degree but the target is wrong.
The correct version should be:
If OST player made a clear mistake and his tanks are about to get rekt its as cheesy as it can be to "micro" it with popping up a smoke. As corsin stated, its always a dangerous situation and probably other tanks are involved.
Micro is beaten by more micro which is the case of dealing with panzer tactican, you need two click and pray for the RNG to deal with one click, but this is not the case of decrewing which is one click in exchange of one click. And sorry about that, there is nothing related to decision making in this case. It's a click only. Just like you don't have to revise your building order or unit positioning when all you need is a click to evade from a grenade. If you don't like to kill the decrewed tank with a click, you can simply capture it with an infantry.
The "problem" is tank crews and the answer is pztactician. 100% butthurt logic there.
Micro is not the solution because, lets say your APM round 240-300, you have AT LEAST 5 moments to take a desition each second, other than smashing the click button. So if repeating a keystroke is winning anyone using a autohotkey must be godlike. Or is it. |
No, he simply has bad micro and would rather have game adapt to his low skill then to improve it himself.
I expected a smarter anwser from someone with such experience like you do. Well then, let CoH2 be the starcraft 3 wannabe game.
If the micro guy want to be that good, the why he compaints with pztctician, he must have already dominated that problem |
This thread is the ultimate bias detector. People are complainting about something isnt even implemented in the game yet.
To OP, nice thread, i really like to have all the new possible commanders al tidy and easy to know and maybe know why they won in the first place.
As for example, UKF commander won since it has a mobile mortar option, for USF is a bit more complex.
Axis commanders are the most extravagant, many commander tanks ideas. The only thing that catched my eye was the Tiger I Ace rework, and maybe the grand offensive for OKM that places a strong sinergy on the unit abilites rather than a broad spectrum of not so much related abilities.
I hope the new patch to bring fresh content, new strategies and more fun for a game that the community has kept up.
I would like to say that that i liked crexas aport of USF urban assault commander. And for OKM grand offensive, Pfusil can be a way out to finally put volks in a safe place, with proper nerf/buff to all mainlines inf |
Im with Osinyagov, IS2 could be a real hard hitter, and armor reduced to compensate.
Even though there are many super heavy tanks for SU, IS2 should be the one who shines the most IMO. Its iconic and it would be fine for that to transalate somehow into the game.
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What part of QoL change, making decrewed tanks still owned by the player, is so hard to understand?
If USF player made a clear mistake and his tanks are about to get rekt its as cheesy as it can be to "micro" it with decrewing. As corsin stated, its always a dangerous situation and probably other tanks are involved.
Micro is not beaten by more micro, its beaten by good desition making... |
He may be trolling, but doesn't mean this idea is worthless. Remove officer in game can promote even more unit diversity when playing USF. Being forced to build something which may be totally useless in some situation is bad design.
Do you know what bad design means? Its not about what your people think is sensible or not, its a hardcore aspect of each faction that is either its advantage or weakness to avoid.
USF was DESIGNED around riflemen, having such amount of variety of troops is against USF design |
smoke need about 3s to fully cover the erea, decrew take 5s, crit repair is more 4s. Yeah, 10s + is not enough time for extra micro ?
decrew micro give 5s, more decrew-recrew = more shot from Axis tank to another target or retreat to safe place.
you are still missing the point.
Targeting goes haywire when you decrew and that makes no sense.
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180 can mean a lot on a muni thirsty strategy or quite nothing on a overfloating muni faction |
Best idea I have ever seen, Officer are trashs and redundant for USF. Unlock grenade, smoke, delete weapon rack and give every infantry unit of USF on field upgrade and AT nades with tech up will bring Rifleman back to the front line. Then reduce the cost of unlocking another (captain/LT) tier after you unlock the first one.
He is basically trolling and you support him... or trolling aside him |