The funny thing is I stand by tournament stats before I know the outcome. I don't know if the tourney is going to show axis op or allies op, but I still go by them. The other guys go by outdated stats because they are only interested stats that support their claim. The tourney is not over yet, and we can't base our conclusions on the latest games.
There is no statistics on small samples and you should know that before defending some tournament outcome. Or do you size the amount of sugar on your coffee using shovels? That's the case of the amount of uncertainty a small sample has.
People love statistics when they say what you like, huh? |
I can't believe how many people reference that post for balance arguments. In the post Siphon literally says don't use for balance arguments
He literally said, "I would be careful to draw premature conclusions about the state of balance based on these numbers"
He didnt said not to use this data as valuable balance information.
And he explains why one must be careful reading statistics.
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Turning the pack howitzer into a 340 manpower mortar isn't going to cut it. The range might make it theoretically still useable versus MGs, but that's 340 manpower (+the company command post vehicle teching)
No if you first remove USF T0 mortars...
And tech cost are deniable to the unit actual cost. No one rushes a pak howie and even less on a faction that can have infantry smoke.
If you drastically nerf or remove autofire, it'll needs a deadlier barrage, period
Wrong, because at least in this an the prior thread about the same topic, Pak howies are over performing, no consolation price needed.
And lastly, all this talk of it being impossible to shut this thing down in a team game with M36s and crap flying all over the place just takes me back to the other howitzers and artillery pieces in this game, as you could make the exact same claim that they are uncounterable, and it would actually stand up since, unlike the pack howitzer, they don't need to be right on the edge of the battlefield to operate.
But you keep missing the littlemost detail: Howitzers are doctrinal, pak howie is not. And all long range arty neither have auto attack nor are as effective at hurting manpower as pak howie.
But thanks for bringing in up all the details that pak howie needs to get nerfed somehow. |
No. It's already fragile as fuck and one of the very few USF methods of forcing the Axis factions to get off their asses instead of hiding behind schwere and team weapons.
If the pack gets nerfed, so should the lefh, stuka and nebelwerfer. Hell, sturmpanzer too.
As fragile as its autoatack range...
Pak howie remains as an example of a unit boosted by tech rework that never adjusted their brand new versatility. Similar to what happened to OST Pgrens. But Pgrens became easier to get because some *cough cough USF faction were bullying so hard OST team weapons... that includes pak howie.
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For the 1203014001 time, tommies DO NOT HAVE ANY COVER BONUS, they have OUT OF COVER PENALTY
Sry, i stand corrected.
In space there is no up, no down, no buff, no penalty (? |
I love people not understanding units. They make a wild jungle of opinions.
First of all the "its useless piece of crap" kind:
They simply dont use the unit well, they are like, i want to open a tin can with a spoon! They also summarize the frustration of loosing games and focus it on a unit that didnt performed as they expected.
Then there are the "Because the enemy faction has ***"kind:
Because they want to play AoE but in ww2, they want a clone of each unit on each side, to repeat the same strategies over and over again, only changing aesthetics and dialogues. The game never forces a player to play the other factions, but it does force to change its strategies based of a faction strong a weak spots. True balance never exists, its possible to round up pretty close and even better make a dynamic balance. The only balanced match is a mirror match and is boring AF.
The "This unit needs buffs man":
They want to use over and over and over the same unit. Its not a balance issue, its a love issue. They love meta units and mostly borderline OP and cheesy ones. Because they stick to the same game strategy, they play always offensively.
Then there is the L2P...
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make tommies slower, higher risk for their already high reward cover bonuses |
KW-1 desperately needed that just to even its repair speed in comparison to other factions engineers plus doctrinal repair abilities. Churchills as one example in a similar combat role with 1400hp(!) can be send back to battle pretty fast with anvil engineers and doctrinal self repair. Two KW-1 doctrines only have the lousy soviet engineers, the third has the conscript repair in addition which is pretty lousy too. It still takes forever to repair high health soviet tanks if you don't pick a doctrine with self repair or the repair station.
No one actually cares why KV1 has .8 received damage. Your arguments are made to be convenient although some of they are correct.
KV1 vs Pz4 duel was a pretty bad point of discussion to begin with. The experienced players evaluate when and where to fight, in a dead man zone or inside the enemy lines, its all up to the player. If the player f'ed up and decided to go deep, i can guarantee that both, KV1 and Pz4 will be lost. Frontal to frontal fights are even again because KV1 faster repair and extra hp and Pz4 because can retreat and better armored against kv1 shots.
The point no one makes is that KV1 can threat a Pz4 enough that a little side play can guarantee the win. Cons can run so damn fast and snare the Pz4 and thats it, its an uneven duel there.
I do like the aura vet1, i do like to give the tank other functionalities but the raw performance is Ok. Its a defensive oriented low tier heavy tank. It does threat infantry well too. A little buff on their Mgs was said too and sounds Ok to fight off the new Pgren meta.
To buff indiscriminately Kv1s because they are not meta is simply trash powercreep |
The M5 in that doctrine used to cost 350 MP too.
CoH 2 has very arbitrary pricing.
I politely disagree, some factions have better push units and some factions suffer more from strafing attacks. Therefore the price difference. Its rather hard to justify exactly why USF variant costs 80 more, but i would recall that USF is facing a strong defensive/reactive faction (OST) and a offensive/proactive one (OKW), from both it hurts mostly OST, because of team weapons.
OST strafe will face SU and USF wich are offensive/reactive and UKF that is Defensive/proactive, in both cases the damage that can be done is less, unless we talk about infantry wipes.
Being said that, i could think of a price reduction with a cooldown extension, like 2x longer |
IMO there is no reason for a plain buff to KV1s, other than the vet1 rework.
The unit is doctrinal and means it solves a specific problem in a game, its not a general prupose, core of an army, tank.
Its a sturdier variant of T34s, like T34-85 are the TD variant.
It is a good unit as it is, hard to get the best of it though, but far from being useless to the SU rooster |