Yea, but you must move katy to close range - it's risk. While stuka 0 risk.
True but fair at the same time
Your rockets always hitted to those places where you aimed. Don't forget, that on some maps route to retreat very obvious, that made even good retreat very coin flipping event.
Of course, there is the skill of both players, the one retreating and the one aiming. A cat and mouse game at its best. Retreat too soon and you are predictable.
In rocket arty always must be element of "high risk-high reward" mechanic. Want to increase your chances to wipe squads? Move your tiny healthy arty closer to front.
Thats the weakest point of Wstukas, their high risk/high reward is the surprise effect of long range accurate volleys. If you can see where it is aiming is rather easy to detect the firing pattern.
I still think, like shadowlink said, the AoE of the Stuka should be circular rather than linear (or at least shrink it while adjusting the damage of each rocket)
But it often deletes squads too, and okw have flame nades and leigs.
okw flame nades are fired from wstukas?
leigs are doctrinal, dont forget that little detail, there is a whole different kind of arguments for that.
Edit2:
I think another solution could be to add a model to the game, a 251 without the rockets, and put it with a weapon upgrade. Adjust cost as convenient.
Or simply lock wstukas behind T3 being built.