I think calls ins should be flavour and not the focus of factions.
Oh, i agree with you, but it seems that SU flavour is exactly doctrinal strategies and call-ins. It adjust to a very versatile yet balanced faction design.
Volks should very much be the axis counterpart to cons. A bad fighting unit which through global upgrades can become a utility powerhouse. The amount of inf that OKW has access to through vanilla tech and doctrines really makes me wonder why volks are this jack of all trades high cost effective combat unit.
and I dont mind people call me stuff and I have no issues with opening that can of worms. Cons are in my view not where they should be and neither are volks.
Well, i can agree only on some points. Volks are axis counterpart of cons. The difference as the game tries to emulate is that volks are veteran soldiers that were dismissed, because of age or wounds. But they have this "experience" thing, that is reflected in the whole faction with 5 star vet system. Cons on the other side are the most loyal fighters, untrained but willing, thats why they can merge other squads. Its worth noting we are comparing a original game faction with a DLC one (one that players had to pay extra for) and that brought up a lot of unfair situations.
At least, Volks shouldnt be able to build sbags, everyone agrees about that. But they are not as able to perform roles as you describe, at least IMHO. Volks are generalist soldiers that differentiate a lot from the rest of OKW units, that are highly specialized and not very compelling to other units. Thats why they are abused in the current meta, they are the glue that keeps them together. At least that is the design they have now.
I use cons all the time and they can be useful when outplaying your opponent. However the thing is that you have to play better than the opposition for them to function and perform. In a game where you are struggling then cons become an irrelevant unit almost.
True, as i said, cons are no noob troops, i like to use them aswell and its fine to say that well played tactics makes cons useful. Problem is that SU cant exploit combined arms as much as OH does, just to lay out a comparison, i dont mean SU have to.
That seems quite silly. I get your idea and its not bad but it would be confusing as hell to have your worst inf in the game become more expensive as the game progress and wipes become more frequent.
Yeah, i though that too, but if you think it this way. That is why i suggested later to bind the cost reduction to T2, to promote it and some combined arms tactics, they will not be stronger, but cheaper when the player wants to go heavy with tactics. Backteching to T2 for the cons buff will be useful too.
But right now they are a support? unit that performs best in close range simply because at all other ranges they are pure rng with the abysmal acc.
Exactly, cons are support med range troops. They are not the best in no situation in particular, unique but hard to master.
Also a minor issue with cons is the fact that they feed the enemy with vet. They die very easily and have lost of models and hp. So axis like to "farm" cons (I know I do). Make the vet value of cons reflect that value as a unit.
Vet system should be tweaked as a whole, this kind of situations considered for the sake of a good game balance. There are many threads about veterancy. Keep track of them