Pre WFA release, demo wipes hidden on every side cap one shotting your capping pgren, Flamer HT, t-70 wipe machine and recon, call ins...
Dont get me wrong stuff like sniper was balanced against 6 man cons. But there was a LOT of balance issues.
Now the game bar a few op units (Jaeger, command panther, vet 3 Pershing) is in a good place. this is why I am against any crazy redesigns or buffs nerfs |
I don't know why people are saying being able to rush a FF is such an amazing perk. (Also I'm pretty sure Ost can field a stug faster even if UK player deprives himself of 5man and brens)
People rush AA tanks or mediums because they give you a shock factor to punish infantry and light vehicles. Jackson, FF stug or SU85 just gives you a panzerfaust target, these units are responsive counters, rushing one is just a waste of fuel and pop cap before your enemy has heavy armour |
Since OST where and should be the benchmark its USF UKF and OKW who are OP.
As for USF units go, here some examples:
Does AA HT really need to be one of the few units able to suppress on the move?
Does the HT really need to be superior to Soviet and Ostheer and be able to Drop medic kits?
Does the Sherman really need dozer blades to be better than Ostheer PzIV?
Does USF MHT need to be superior to Ostheer one?
Do USF really to have access to so many indirect fire weapons like, mortar, pak how, Major arty, Scott, MHT...
and so on
I would actually call them a better version of Ostheer, since OKW still have tech limitations.
If USF are better version of Ost then where are their rocket arty and sniper?
You ignore the downsides of thing like dozer blades... Like nerf mobility, or maybe I should bring up panzer tactician? |
Yes it is.
PzIV is very bad firing one the move.
Scott has a target size 19.
Needs 3 shots to die.
Has smoke.
It has sped 7 that makes it faster than a PzIV.
USF now have easy access to ATG.
Damn, according to you OKW puma, AEC etc must be impossible to kill with mediums then. Oh wait it's not because they both are paper thin light vehicles |
stuka to tier 4
ober to tier 1 with lmg locked in tier 4
and infrared halftruck in tier 2
so if u want map hack for ur stuka u need to back tech, and we can now nerf/change the volks as ober will fill their role early game
example, remove stg, buff received accuracy vet and give them mp 40 upgrade from the flame doc, while stg go to flame doc and change it to give 4/5 PG stg
tier 2 cost reduced by 5 fuel cause now it has 1 less unit
Why would anyone buy obers without lmg? DPS relied too much on it |
Maybe. But the problem anyway is that there is nothing available to switch.
OKW needs the Jagdpanzer IV and Obersoldaten in T4.
Swap with a doctrinal unit, keep it tied to commander like land mattress or priest |
That should probably go to brits, because they start with a mainline infantry. Sturmpioneers are way weaker than people think they are and lose most engagements unless they ambush the enemy at closer range.
Axis get those for "free" because the buildings and overall tech is slightly more expensive. OKW also starts with the least amount of fuel.
They were designed to be an offensive faction, this comes from that design just the same way as paratroopers or stormtruppen are able to upgrade behind enemy lines.
That's not exactly a bad thing, imagine volks dropping their STG's next to Obersoldaten, I don't think anyone would want to deal with that, and no one would exchange their bars/brens/dps for volk STG.
It's 3 vet levels spread over 5 vet levels.
Because they have no (reliable)counters for an early light vehicle. Without those AA guns in the base, game would be over for OKW the second M3A1 comes out.
Raketen is pretty much the worst AT gun that relies on cheesy mechanics. Every faction has a snare and shrecks are stuck on an engineer unit that's expensive to maintain.
And Brits have a Churchill which is much more cost effective. KT is basically free vet for enemy TD's and AT guns.
They die easily to light vehicles, can't deal well with vetted up infantry without vetting up first themselves.
You can't judge a faction because of one doctrine that's overpowered, + USF has those too.
It's also easy to destroy, and it's vision doesn't outrange all infantry vision either.
Well, they do get the short end of the stick in non-vehicle AT department. The generalist is the most expensive non-doc generalist in the game so it probably should be better than the rest of them, STUKA is predictable and not exactly the best mobile arty(might be the best rocket arty but that's debatable). About JLI, when the snipers were "nerfed", they weren't that strong at all, they were only in scavenge doctrine and were pertty mediocre tbh. I don't deny that OKW probably is the strongest faction but it's not because of the reasons that you think they are. It's all because of one stupid doctrine + more or less overperforming mainline infantry, take those two away and they'll probably end up going from top tier to bottom tier.
Obers cant engage mainline inf until vet?!? No they can hold their own against vet Tommies fine, but at vet 2 they straight up seal club any vet mainline inf in the game.
Hell you can even death loop a Vickers from long range once obers vet. Best inf in the game along with lmg paras |
The building bonus was ok when garrison damage from indirect wasn't so bad (also wehr sniper didn't have 100% accuracy). But it's one of those abilities that are hard to balance when their good.
Now scrap it and replace with incendiary rounds. Or possibly a "tracer rounds" ability that work as a decent accuracy bonus for supporting units to whatever it's shooting at (kind of like a mark target but only active when shooting) |
Things are a bit more complicated since there also time to aim and wind up wind down and not only reload.
On the other hand you still do not calculate Tulips or the fact that FF once vetted can kill a medium with 3 shots instead of 4.
In addition FF is a T3 TD with less tech cost.
In the end of the day do UKF need a stronger TD? It does not seem so since they have great ATG, great hand held AT and many other AT assets.
Less tech cost...
If you run around with vanilla 4 man Tommies and let yourself get stomped by stg volks. Realistically as Brits you can't afford to be to sink at least a little fuel investment in side grades, 5man being mandatory most games.
Anyway not sure where the calls for serious buffs are coming from, most posts in this thread are calling for a small price decrease or stuff like a bit extra mobility. |
You have to factor in tulips DPS also...
You have to factor in the bonus from commander
You have to factor in that FF has the long mid range than most (if not all) TDs.
You have to factor in the possibility war speed/Hammer trucking (or fast repair)
And yet you ignore OKW super fast repairs stock, lower pop cap for jagdpanzer and USF vehicle crews, you would be a great poster vipper if you looked at both sides of balance.
On topic I think the FF needs like 10 less fuel and 40mp less MP shaved off, after snares it can actually somewhat work now. Prepatch it was getting lulz stomped even by pumas
Also tulips shouldn't be so goofy to use, let us fire them on the move like any other ability, the balance team have been pretty good with these adjustments rather than the relic sledgehammer approach of buff or nerf (ok Jaeger were a one off) |