Having is as forth unit is not really rushing it. Pls provide replays to back your claim instead of theory crafting.
Last game I saw being streamed the officer had over 35 kill and was the most lethal UKF infatry.
In addition both Sturms and PG are mid to close infatry and there is little reason why QCQ should be able to charge thru open ground and win. That is not a good measure of the value of the unit.
I have said that about Penal more times I can remember and I actually pointed out that it will inevitably lead to PG having to come earlier. In addition PG are more expensive and come later.
The approach of trying to balance the whole faction on unit limited to 1 is bad design. The game will simply be about that units performance.
That a silly claim balancing Ro.E. can be done.
No it does not make more sense. The problem of UKF is lacking certain tools like mortar for early anti-garrison. That is the gap the officer should fill. (and the wasp which can be balanced better)
The units is would be allot more useful if it arrived earlier and was of lower power level.
35kills across the space of a game is not indicative of how a vet0 unit performs out the gate. You complain it comes too early but don't really provide an argument for why that's a problem... Really the unit gives pretty weak shockpower for the price point, it's a investment more than a unit you rush (in your words "0.5cp") right now.
Of course we know you complain about penals, but this is the reality of balance. And Brits are the only faction that has to veto CQB maps because they lack any means to trade effectively in cqb after engineers, Tommies and nades got nerfed.
Depending on bolster or AEC the officer roughly has the same timing of pgren despite being weaker vet0. So yes it's hardly OP. And nobody is going to change four factions with otheer as a benchmark.
There have been posts upon posts created saying Brits need a new infantry unit, and that relying in just engineers and Tommy is boring and stale. the air landing officer has some great voice acting and a cool model, yet this unit has been hidden away in a mediocre doctrine. So having an extra unit priced and balanced accordingly to fill the CQB role is a lot more logical than trying to mess with RE vet, price and DPS again. Especially with the mess that everything becomes with early bolster and weapon racks.
This is not my opinion, this lack of infantry variety is something pretty much all UKF players have complained about since release. And a fair few in turn also pointed at the ALO being the answer. Just look at the old UKF threads here a couple of months ago.
So good work mod team if you ask me