OKW - Grand Offensive from a design point of view.
OKW Offensive Package
The offensive Package is completely UP ability and imo simply introduced to "fix" OKW MP-40. That is a step in the wrong direction since those fixes should be done in balance patches and not commander patches.
OKW Tiger
From a design point of view imo the Tiger has no place in a commander that provides the faction with a superior mainline infatry. Super heavy tanks and superior infantry should simply not be in the same commanders.
That is especially more important in OKW that with commander can stop their tech in T1, T2 and then fight until they can call the all-around Tiger.
1. You're completly wrong about the "Offensive Packages". There was NO reason for the mod team to include the ability in the doctrine only to "improve OKW Mp40" because the MP40 buff came via the reworked Assgrens. You can find that explanation even in the patch notes!
And please dont always come back with the same mantra - "Dont include abilities /units that need a rework"-... you could at least acknowledge that there are abilities /units that fit thematically AND need a rework. Thats the reason for why i want "Offensive Package" to be replaced with a reworked "Sector Arty".
2. There was a vote- you remember
- and the community decided that the new OKW doctrine should get a Tiger I. You dont have to like it but we all should respect the decision. Yes, changes are needed but you can't take away such a huge unit after the vote.
And OKW can already combine elite infantry with a, all around tank: JLI with KT, Falls with KT, Obers with KT. Yes, these units are not available from the start but there in a lot of games OKW players replace Volks with these units.