Hi guys,
as we all know too well Spec ops was THE meta commander for OKW players in 1vs1 or 2v2 mainly because of the tech-free commando panther. This issue was finally changed which was a good decision. Is the commander finally in a good spot? I say no and here are my thoughts on the doctrine.
Some general thoughts:
1. A commander centered around the theme of "Special operations" should have an infiltration unit in the load out.
The good news is that we have an unused unit the game files - the Brandenburger.
The Brandenburgers (German: Brandenburger) were members of the Brandenburg German special forces unit during World War II. Members of this unit took part in seizing operationally important targets by way of sabotage and infiltration. These units were also used during the battle of the bulge to create chaos behind allied lines.
In summary: There are historical, gameplay AND theme related reasons to incorporate such a unit to the spec ops commander. Lets do this!
How could such a unit be designed?
(1)Brandenburger Infiltration unit
Infiltrate a target building with a Brandenburger squad. Unit based on Stormtroopers. Uses Stormtrooper visual but have own UI. I try to design the unit a little bit more distinctive
to Wehr's stormtroopers.
340 manpower
8 pop
4-man squad
Armed with Kar98k, can be upgraded to MP40 (for free) OR with 2&Infrared StG44 Package (tech needed)
Can use Stielhandgranate (converted truck).
Can use Fuel Scavenge.
Can use Sprint
Neutralizes sectors faster.
Vet 1: Neutralizes sectors faster and increases resistance to suppression.
Vet 2: Increases survivability and rate of fire.
Vet 3: Neutralizes sectors even faster and greatly decreases munitions cost of abilities. Combat expertise also increases accuracy.
Vet 4: Allows squad to move quickly when out of combat, increases rate of fire and increases squad size to 5.
Vet 5: Increases survivability, accuracy and allows squad to heal when out of combat.
Veterancy ideas from
https://www.coh2.org/topic/85213/new-commander-submission-okw/post/721828
The easy way would to copy and paste the actual stormtroopers
2. Replace the Artillery flares!
After giving Specops the Brandenburger unit and increasing the power level of the commander there is room to replace the unfair artillery flare with a recon plane or a off-map arty strike.
3. Please redesign the Commando Panther!
In a game where Tiger, Pershings and IS-2 dominate the current version of the commando panther falls off hard which is exactly the reason why we need a redesign here. It would be better in my opinion if the veterancy boni would improve the combat efficiency and not the aura.
New Specops commander:
1. 0CP - Radio Silence
2. 2CP - Brandenburger unit
3. 3CP - Infiltration Tactics
4. 4CP - Recon Plane OR off-map arty (more cps needed then)
5. 9CP - Redesigned Commando Panther