I think we can agree that "Grand Offensive" is a little bit too strong atm and almost picked in every 1vs1 or 2v2. "Breakthrough" is completely overshadowed by "Grand Offensive" because Pfussies are also available in the new commander.
Here is my Idea:
- Pfussies removed off "Grand Offensive" and replaced by "Brandenburgers" - the german version of commandos.
Members of this unit took part in seizing operationally important targets by way of sabotage and infiltration. These units were also used during the battle of the bulge to create chaos behind allied lines.
(1)Brandenburger Infiltration unit
Infiltrate a target building with a Brandenburger squad. Unit based on Stormtroopers. Uses Stormtrooper visual but have own UI(Brandenburger UI already in the game files)
I try to design the unit a little bit more distinctive to Wehr's stormtroopers.
340 manpower
8 pop
4-man squad
Armed with Kar98k, can be upgraded to MP40 (for free) OR with 2&Infrared StG44 Package (tech needed)
Can use Stielhandgranate (converted truck).
Can use Fuel Scavenge.
Can use Sprint
Neutralizes sectors faster.
Vet 1: Neutralizes sectors faster and increases resistance to suppression.
Vet 2: Increases survivability and rate of fire.
Vet 3: Neutralizes sectors even faster and greatly decreases munitions cost of abilities. Combat expertise also increases accuracy.
Vet 4: Allows squad to move quickly when out of combat, increases rate of fire and increases squad size to 5.
Vet 5: Increases survivability, accuracy and allows squad to heal when out of combat.
Veterancy ideas from
https://www.coh2.org/topic/85213/new-commander-submission-okw/post/721828
"Grand Offensive" would get a unique unit that fit very well to the theme but would not have better mainlines anymore.
"Breakthrough" would be more attractive because it would be the only doctrine that offfers Pfussies.